Last edited on 29 April 2017 - 04:19 PM by noamiko273
keep placement matches.you get placed at the equivalent number of a placement (silver 1, 2, 3, etc. as 1472, 1400, 1328, etc.)
https://www.badlion.net/forum/thread/141734
for conversions
and it's the same thing as MMR just with numbers this will stop kids from complaining and everyone gets the visible number
I like MMR but I also like numbers xdee
and people like archerybot who say that other games don't do this it's legit the same fucking thing only difference is that you see a number instead of the retarded gold silver and emerald shit
-jarecl
DONT YELL AT ME IF SOMEONE ALREADY HAD THIS IDEA
Posted on 30 April 2017 - 04:56 AM
Someone suggested have both systems and you could toggle which one you liked. I thought that was quite a good ideaPosted on 30 April 2017 - 07:55 PM
Why keep placement matches when they place you in the same spot every timePosted on 30 April 2017 - 08:02 PM
TS720p wrote
the dumbest part is that if you don't lose any matches you get 214 points every fight but if you mess up a few times then the system fucks up and you lose more points from someone X placements above you then you gain from someone the same amount of placements under you
Posted on 30 April 2017 - 11:56 PM
how could this work am very confusedPosted on 01 May 2017 - 02:03 AM
Why not remove the ranking system. Or better yet, we can make it so you only gain rating from fights. You never lose rating. That way, if you lose, you're still awarded for trying your best!If we're being real though, this whole idea is pointless… There wouldn't be any effect other than a cosmetic one that would just confuse the community. Plus, the current system is fine.
-1
Posted on 01 May 2017 - 08:08 AM
UVpickles wrote
If we're being real though, this whole idea is pointless… There wouldn't be any effect other than a cosmetic one that would just confuse the community. Plus, the current system is fine.
-1
Posted on 01 May 2017 - 10:04 PM
UVpickles wrote
If we're being real though, this whole idea is pointless… There wouldn't be any effect other than a cosmetic one that would just confuse the community. Plus, the current system is fine.
-1
Posted on 01 May 2017 - 10:05 PM
Skillapp wrote
like @Unwise 's conversion but with the same MMR system
Posted on 02 May 2017 - 11:39 PM
Yeah this would work it would just be kinda pointlessPosted on 03 May 2017 - 08:23 AM
TS720p wrote
Posted on 03 May 2017 - 08:31 AM
Why did we switch from elo in the first place? , I never even got to play with it so I don't even know how it works.Posted on 03 May 2017 - 11:22 AM
ItzTomz wrote
Posted on 03 May 2017 - 12:30 PM
ItzTomz wrote
you couldn't fight anyone 720 elo above or below you
people got famous off of elo, like Danteh and Gaxriexz
videos like Danteh's 2800 elo in BuildUHC have over 550k views making t the most viewed video involving Badlion
MMR is better constructed and stuff but ELO was more fun imo, cause people like Mahteus got Diamond II (2550) in less than 200 matches while it took some people tons of matches to get higher elo https://www.badlion.net/ladder/arena-pvp-1v1/26/season-12
The ELO system had problems such as
•sniping was easy because of instant queueing
•if you had ridiculously high elo it would take ages to queue someone
•if you mess up once you can lose 31 elo which is equal to about 500 points now
ELO was based on consistency rather than skill, for instance Danteh and Tylarzz go even in most fights when Danteh always had higher elo than him even though Tylarzz played way more, so anyone above 2300ish had to be rly consistent
so yeah I think elo was more fun but MMR won't change and this makes MMR more like elo without making any major changes
Posted on 03 May 2017 - 01:42 PM
Ads_ wrote
TS720p wrote...
Posted on 03 May 2017 - 01:44 PM
yeeeeeeeeeeet wrote
ItzTomz wrote...
•if you had ridiculously high elo it would take ages to queue someone
Posted on 03 May 2017 - 02:29 PM