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Arrow Hit Detection
I get the same thing too. Like the arrows that are supposed to hit just go through and whenever the arrow is a bit off the arrow lands. My only guess is that on the player's screen they are 1/3 of a block in front of what the player sees so the arrow would land clear on their screen.
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Chocqlate wrote

I think what he is trying to say is now with the new changes, you have to calculate your shot much more (as in, aim way ahead of a moving player) and it doesn't even look like the arrow is hitting. It just straight-up looks like there's a massive hitbox on the player, or that the arrow is teleporting. Before the changes, shooting the way he did in the second part of the clip would normally result in the player getting hit, but now with the (seemingly) slowed or delayed arrows/hitboxes it misses their hitbox when in reality it looks like the shot is dead on.

^
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@Archybot
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Here i was thinking that it was only me hopefully you can fix this.
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@Archybot if no solution can be found, maybe just revert to the old bow delay and such? The issue started after all the lag fixes were done last week or so. I think we would definitely prefer the old arrow detection over the speeds of shooting the bow. thanks
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"If they can't find a solution" @*deleted-96553
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@Archybot pleaseeeee fix this it is so annoyingggggg ughhh
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@Archybot
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@Archybot archyyy helpppp
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Our best bet is that arrows are desyncing with players, we are still looking into it but we have 100 things to do.
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Archybot wrote

Our best bet is that arrows are desyncing with players, we are still looking into it but we have 100 things to do.
wouldn't it just be easier to revert to the old mechanics of bowing/switch back to the bowing before the "lag fixes" update for the kb, hit reg, bowing, etc? the speeds were fine on open, we can just look forward to the faster speeds (which arent even that important, especially if they are causing problems like this one)on premium. it would take little to no time to revert back and u wouldn't have to waste time towards other things by looking for a solution, that may not work. Reverting would 100 percent work because it was perfect before the changes. what do u think? @Archybot
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I mean we could revert, but we don't know what patch is affecting it - which means we would have to revert everything. I'll be able to investigate more after Patch 1.1 on premium is out and I have dedicated resources towards this again.
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@Archybot ok i see. Also now that u mention premium, I have played some archer on it (premium) and that arrow detection is fine (there's just some bug with the visual of the arrows when they are shot, but that can be fixed at a later date). Maybe look at the differences between whatever causes arrow hit reg/detection on premium and on open, bc premium has the arrow detection that Open used to have which is perfect?
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Any plans on fixing it soon ?
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lozowojo wrote

Any plans on fixing it soon ?

With s15 coming up I doubt this will be top of the list but once thats out and bug free I presume they will then more on to the more "minor," issues.
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Msging wrote

lozowojo wrote...


With s15 coming up I doubt this will be top of the list but once thats out and bug free I presume they will then more on to the more "minor," issues.


8 more months to go i guess
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