Posted on 09 May 2017 - 03:30 PM
I'll make a bigger post later but if u use a diamond/iron sword for sg people will drop too quickly.Posted on 09 May 2017 - 04:04 PM
Limeintine wrote
Yeah, I've noticed that after reading some feedback.
I look forward to your post!
Posted on 09 May 2017 - 04:32 PM
As far as archer we have something completely new in mind that is actually going to make archer a proper archer kit.Other stuff I don't have opinions/comments with.
Posted on 09 May 2017 - 04:32 PM
I agree with most of this although idk about the iron sword in sg. And also i get what you mean by removing arrows from diamond but people always complain about how little strategy it takes, and removing arrows would basically like 'prove their point'. I didn't word that very well but I think you see what I'm getting atPosted on 09 May 2017 - 04:36 PM
Chocqlate wrote
Yeah I get you dude. And with the SG thing, I totally agree, the feedback has completely changed my mind.
Posted on 09 May 2017 - 04:37 PM
MasterGberry wrote
Other stuff I don't have opinions/comments with.
I look forward to it! :D
Last edited on 09 May 2017 - 05:06 PM by DCousins_II
i hope s15will be the best season yet :DLooking forward to tryharding again since the au ping is fixed :D:D:D:D
Posted on 09 May 2017 - 05:10 PM
_mArZbArZ_ wrote
Looking forward to tryharding again since the au ping is fixed :D:D:D:D
I'm sure it will be the best season! And good luck! :D
Posted on 09 May 2017 - 05:24 PM
Vanilla: Going to be removed next season.Archer: I liked when it was based off distance but idk what the community likes.
UHC: +1
Diamond: Big +1. Maybe 24 arrows instead of 16 but I do agree that there should be less arrows.
Iron: Fine as it is.
SG: -1 to the stronger swords because you would drop too fast. +1 to adding 1 cobweb.
Debuff: Fine as it is even though I don't like the kit :P
GApple: -1 I think its fine as it is
NoDebuff: - Once again, not a problem in this department.
Iron Soup: +1 Totally agree with no refills
Horse: Going to be removed next season.
BuildUHC: +1 to that link and I think the arrow count is going to be slightly changed
Last edited on 09 May 2017 - 06:07 PM by Kiivo
Vanilla - Being removed…Archer - I like the current one
UHC - Any changes that should be made should be the amount of arrows
Diamond - I think Diamond should have more arrows, the best diamond players are good at using the bow to there advtange and in my eyes its more of a bow kit than a melee kit
Iron - +1
SG - -1 Fine as it is, cobwebs wouldn't go down well in the community Im sure
Debuff - +1
Iron Soup - I used to not like how it is now but I think to improve at the kit its best as it is now
Horse - Being removed…
Build UHC - I think arrow amount are being changed but apart from that its fine
Posted on 09 May 2017 - 07:49 PM
debuff/nodebuff-kohi kb/pots?:v after all badlion did merge with kohi they should use something from kohi and everyone liked kohi kb and pots xdPosted on 09 May 2017 - 11:09 PM
toblerone456 wrote
I just wanted to share my ideas about how kits should be edited/enhanced for the upcoming season (season 15). I feel the kits are kind of lacking right now, and would like to share how I think they should be. Now, before you leave a '-1', this is completely my opinion. I invite you, in fact, I WANT you to comment your ideas on how the kits should be, and they will probably be better than mine. One last time, this is just my opinion.
Vanilla - Completely fine in my opinion, other than the fact that you can get a rod as I feel rods aren't meant for Arena Pot PvP.
Archer - I don't like the season 15 test archer that was released some time ago, and no-one that I have asked likes it either. I would say that the Kohi archer kit should be used. Full leather, no speed, ten bread and damage isn't based on distance. In my opinion, this archer takes way more skill. EDIT: Remove punch as well, bow locks are way too easy to get with punch as you know where they are going to be boosted to, so it isn't really skill based.
UHC - Near perfect. The only thing I could suggest is maybe, instead of two Golden Apples, have one Golden Apple and one Golden head? Not sure why, but I feel it would be a bit more of a realistic UHC scenario.
Diamond - For Diamond, I believe that you should only have sixteen arrows. Diamond is a melee kit and bow barely does any damage in it, and is mostly used to combo. Having thirty-two arrows just causes for unneeded running and bowing, which doesn't effect how the fight finishes. If you only have sixteen arrows, you are forced to use them more effectively in melee, since Diamond is melee kit anyway.
Iron - It's perefect, don't touch it.
SG - I have two ideas for SG. Firstly, I usually have an Iron/Diamond sword in Survival Games (the minigame) by the time I have the rest of the items in the kit. I do not believe you should be given a Diamond sword, but an Iron sword, in my opinion, is a more realistic option than stone. My second idea is that you could be given cobwebs in your kit. If this happens, I don't think it should be an excessive amount. One or two. I personally would rather have one, as then it would take more skill getting a player into it, rather than having two where you can miss one but still get them in it with the second one.
Debuff - Completely fine.
GApple - An idea I had for GApple was to lower the 'Unbreaking' level for the second set of armour, as losing your first helmet/set of armour would then become more of an issue which should be avoided by the player by conserving the higher unbreaking/switching between the two.
NoDebuff - Once again, not a problem in this department.
Iron Soup - I would thoroughly prefer it if we went back to having no refills. I have friends that would also prefer this, one being in the top 10 for Iron Soup right now. I believe it is more skill based without refills as the fight isn't won by the player who simply gets the most hits while their opponent is refilling.
Horse - Maybe reduce the arrow count to one stack so melee is encouraged? Some players are good at bowing on a Horse, but they lack melee skills while riding.
BuildUHC - The only thing I think should be changed: https://www.badlion.net/forum/thread/169256
NOTE - I didn't say this earlier because I would have to type it for every single Pot kit, but it would be nice if we could add Golden Carrots to our kit.
Make sure to comment where you think I was wrong, what you think should change and what not.
Thanks,
Toblerone
Archer - I don't care I'll be shit regardless
Uhc - same as above
Diamond - +1
SG - No cobwebs that's an instant win
Gapple - no it's impossible to counter cheaters then
Soup - same as above
Horse + Build - +1
Posted on 10 May 2017 - 12:50 PM
toblerone456 wrote
Both Vanilla and Horse are confirmed as removed kits UHC is getting infinity back (as it should). Don't think the rest of the changes you proposed are really necessary tbh, I'd like refills to go from soup but only because I'm bad at it. The skill of souping and refilling is what differentiates good soup players from good pot players.