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Instant Gratification [UHC Gamemode Idea]
So the idea for this Gamemode is really simple, but it does drastically change the game. Gaps don't regen health. Instead of giving regen 2 for 5 seconds, it gives instant health. Gheads give instant health 2. Absorption is still a thing of course.

This means that you can't prehead players, but if a 3/4 had 10 gheads he could chug out of a sharp 4 diamond imo.

Before you discount this Gamemode here is how you should rate gamemodes as I see people act like this scenario would be for EVERY uhc ever.

1. Would I be willing to see this scenario once a day or once every few days?
2. Is it a good scenario overall?
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Everyone is going to say, "yes for statless," but if you look at the amount of gamemodes, 90% aren't used and I never see statless games
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ThatOneCombo wrote

Everyone is going to say, "yes for statless," but if you look at the amount of gamemodes, 90% aren't used and I never see statless games
I remember when host were denied gamemodes. For example, you could only host bowless once per day per region. Now, there's two FFA CC TB Bowless games back to back.

Soup used to be only once per week per region but it's being hosted more than str 1, Goldless, and diamondless games combined. New gamemodes need to be added so that we can have more than CC, TB, BP, fireless, horseless, soup, and bowless. There's like 8 other gamemodes I never see.

But this thread us about my Gamemode so let's get back to that!
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1. Would I be willing to see this scenario once a day or once every few days?

I personally would rather not. I can easily see this becoming too repetitive and something that will be overly loved and wanted quite often. If you also pair this with other gamemodes, the game can become quite outrageous when played by a larger game fill.




2. Is it a good scenario overall?

Not in my opinion, It has too many flaws in creation. People already look down upon "Chugging" in UHC and get rather annoyed when a player eats all of their healing before dying. If this were to be implemented, players could easily run through all of the healing without chance of death and cause quite the uproar. Along with the faction that absorption is still a variable within the game, I see this as becoming a less liked gamemode for players attempting to win. This could be statless as you said but even then, players want to get a kill and earn more healing so they may fight again. In a gamemode such as this, players could get any number of kills and still have no healing due to enemies instantly eating all of their golden apples and heads.
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