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Literally the best idea to catch hackers yet
Ok this may cause some lag but…
If you somehow make an invisible entity spawn above a player so the player will swing at it if hes hacking
Then it will kick you if it detects you're swinging at it enough
idk…
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Trivals wrote

Ok this may cause some lag but…
If you somehow make an invisible entity spawn above a player so the player will swing at it if hes hacking
Then it will kick you if it detects you're swinging at it enough
idk…


We experimented with these ideas a while back, it caused way too many false positives for it to be viable.
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We got a better trick up our sleeves :P
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SmellyPenguin wrote

We got a better trick up our sleeves :P

o? For 3.0?
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SmellyPenguin wrote

We got a better trick up our sleeves :P

I'm interested to see this new "trick" :3
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SmellyPenguin wrote

We got a better trick up our sleeves :P


Way to lie to the players…
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SmellyPenguin wrote

We got a better trick up our sleeves :P
SHHH don't tell them that!
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MasterGberry wrote

SmellyPenguin wrote...



Way to lie to the players…

I knew it. This whole time MasterGberry, Archybot, and SmellyPengiun have been lieing to us. Using propaganda to trick our innocent minds into thinking
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MasterGberry wrote

SmellyPenguin wrote...



Way to lie to the players…


Haven't told you either :P
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SmellyPenguin wrote

MasterGberry wrote...



Haven't told you either :P


In your dreams ;)
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MasterGberry wrote

SmellyPenguin wrote...



Way to lie to the players…


Wait what, there is something that we were definitely going to try to catch more hackers… Someone must have been not thinking when they saw this thread
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SmellyPenguin wrote

We got a better trick up our sleeves :P

More mods :^)
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