Posted on 02 December 2014 - 03:41 AM
Ok this may cause some lag but…If you somehow make an invisible entity spawn above a player so the player will swing at it if hes hacking
Then it will kick you if it detects you're swinging at it enough
idk…
Posted on 02 December 2014 - 06:30 PM
Trivals wrote
If you somehow make an invisible entity spawn above a player so the player will swing at it if hes hacking
Then it will kick you if it detects you're swinging at it enough
idk…
We experimented with these ideas a while back, it caused way too many false positives for it to be viable.
Posted on 02 December 2014 - 10:58 PM
We got a better trick up our sleeves :PPosted on 02 December 2014 - 11:24 PM
SmellyPenguin wrote
o? For 3.0?
Posted on 03 December 2014 - 07:21 AM
SmellyPenguin wrote
I'm interested to see this new "trick" :3
Posted on 03 December 2014 - 12:31 PM
SmellyPenguin wrote
Way to lie to the players…
Posted on 03 December 2014 - 07:38 PM
SmellyPenguin wrote
Posted on 03 December 2014 - 08:04 PM
MasterGberry wrote
SmellyPenguin wrote...
Way to lie to the players…
I knew it. This whole time MasterGberry, Archybot, and SmellyPengiun have been lieing to us. Using propaganda to trick our innocent minds into thinking
Posted on 03 December 2014 - 11:36 PM
MasterGberry wrote
SmellyPenguin wrote...
Way to lie to the players…
Haven't told you either :P
Posted on 04 December 2014 - 01:07 AM
SmellyPenguin wrote
MasterGberry wrote...
Haven't told you either :P
In your dreams ;)
Posted on 04 December 2014 - 01:18 AM
MasterGberry wrote
SmellyPenguin wrote...
Way to lie to the players…
Wait what, there is something that we were definitely going to try to catch more hackers… Someone must have been not thinking when they saw this thread
Posted on 04 December 2014 - 04:26 PM
SmellyPenguin wrote
More mods :^)