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Better NoDebuff FFA
Posted on 26 July 2017 - 10:05 PM
Hi, I was doing some thinking and I have some ideas that I think would make NoDebuff FFA a better experience.#1 Permanent Speed II and Fire Resistance!
#2 Potion Refills after kill!
#3 A more interesting map that has high points easter eggs and anything that can give new interesting play styles based on terrain!
Hope the owners see this!
Posted on 26 July 2017 - 10:40 PM
1- This promotes kiting2- If you QD someone, they drop their pots. With people constantly spawning in, there are always more opportunities to get more pots. However, I do think extra pots should still be dropped so a good fight can reward something if both players used all their pots.
3- I somewhat agree. The map is bland, and it being flat promotes kiting. I think some simple terrains should be added with the majority of the map being flat so people can still fight without terrain getting in the way, and so that people can't just kite in one direction forever.
Posted on 26 July 2017 - 11:08 PM
UVpickles wrote
1- This promotes kiting
2- If you QD someone, they drop their pots. With people constantly spawning in, there are always more opportunities to get more pots. However, I do think extra pots should still be dropped so a good fight can reward something if both players used all their pots.
3- I somewhat agree. The map is bland, and it being flat promotes kiting. I think some simple terrains should be added with the majority of the map being flat so people can still fight without terrain getting in the way, and so that people can't just kite in one direction forever.
2- If you QD someone, they drop their pots. With people constantly spawning in, there are always more opportunities to get more pots. However, I do think extra pots should still be dropped so a good fight can reward something if both players used all their pots.
3- I somewhat agree. The map is bland, and it being flat promotes kiting. I think some simple terrains should be added with the majority of the map being flat so people can still fight without terrain getting in the way, and so that people can't just kite in one direction forever.
Posted on 28 July 2017 - 06:23 AM
UVpickles wrote
1- This promotes kiting
2- If you QD someone, they drop their pots. With people constantly spawning in, there are always more opportunities to get more pots. However, I do think extra pots should still be dropped so a good fight can reward something if both players used all their pots.
3- I somewhat agree. The map is bland, and it being flat promotes kiting. I think some simple terrains should be added with the majority of the map being flat so people can still fight without terrain getting in the way, and so that people can't just kite in one direction forever.
2- If you QD someone, they drop their pots. With people constantly spawning in, there are always more opportunities to get more pots. However, I do think extra pots should still be dropped so a good fight can reward something if both players used all their pots.
3- I somewhat agree. The map is bland, and it being flat promotes kiting. I think some simple terrains should be added with the majority of the map being flat so people can still fight without terrain getting in the way, and so that people can't just kite in one direction forever.