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Solution to the waiting game in a three man deathmatch.
Posted on 29 July 2017 - 03:23 PM
The fact that the person who chooses not to fight at deathmatch and wins is not right. Deathmatch is where players should be forced to fight immediately. Instead of the random damage debuff (Which helps end fights quicker but still prolongs it all together), there should be an enclosing damaging wall. This wall could be similar to the mcsg wall, which is invisible and takes one heart away each second or less, similar to drowning. The wall will slowly decrease in size during deathmatch.Posted on 29 July 2017 - 03:27 PM
i wholeheartedly agree with this statement. it's annoying especially in a 3 person fight situation. This would encourage aggression instead of a passive play style.