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S15 spleef suggestions
In the S15 beta, you can play spleef either as unranked, as a duel, or in a war.

Personally, I feel that the map is way too large for a 1v1, and the matches take forever. I think the maps should be reduced in size a bit so that they aren't as big as the other arenas because matches can take 5 minutes of a minimum if people try.

Also, spleef war seems very… interesting to say the least. One, you can break blocks while you're waiting for the game to start. Two, the map isn't 1 block deep, so you have to break through multiple layers. Three, you can break the blocks on the towers and trees, meaning you can camp at the top of those practically untouchable if you do it right. So, I think the map should be a large, 1 block deep, flat surface instead of what it is now.





In this video specifically, you can see other issues. One is that you can't break wool, and another is that you can pick up doors.

Thanks! Feel free to let me know what you guys think.
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+1
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+1 also add snowballs like on kohi
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SNOWBALLS +1
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Yeah that video demonstrated the majority of the problems with spleef. With the 7/8 layers of blocks combined with the huge map size it takes 20 minutes to get through a match which isn't fun for anyone.

+1
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Spleef isn't supposed to be played on that map.
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HalfCreeper wrote

Spleef isn't supposed to be played on that map.
So it will be changed once it's out of beta? Also I'm assuming the same can be said for skywars right?
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UVpickles wrote

HalfCreeper wrote...

So it will be changed once it's out of beta? Also I'm assuming the same can be said for skywars right?


Yes it'll he fixed.
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