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UHC Run - Feedback and Suggestions
I played a few games and its actually really fun and enjoyable but I feel like if it doesn't get updated constantly it will die in a few months just like skywars/ctf.
Right now its just mining and its pretty much like normal uhc but faster . I think more fun features like on epicube should be added so the gamemode doesn't get to stale after playing it a lot. Of course these all should be made in an original way so the gamemode feels totally different.

- Make each farming item drop specific items(that wont give u too much of an advantage)
- Redstone and lapis should drop items too since they are only used for xp


Nether

I played about 10 games and I still haven't managed to find a single nether even with these huge caves. Since you can only find one in a 375x375 quadrant they are quite rare , so I think that each nether coord should be announced in chat towards the end of the first 15 mins. This way games would be more diverse ,more people would have pots and xrayers wont have that big of an advantage.


Kill Rewards

Again to make the games more interesting I think there should be like a drop table from which you can get kill rewards from common to very rare.

Example of common rewards:
Instant health splash pot(I), diamonds/gold, farming items/leather…

Uncommon: Golden apples,low prot/sharp items, weaker pots…

Rare: High prot/sharp items , fire aspect/flame items , stronger pots…

Very rare: Perks that could be used during the game such as a chance for your sword/armor to get upgraded on the next kills etc


I know some people wont like these since they could be very random and it doesnt really fit badlion , but if the gamemode is succesfull , an insane mode that will have all these features + more crazy stuff could be added. Also these are just some examples so they could always be changed/balanced. Anyways UHC Run was always a game mode orientated to the more casual players.


Other Suggestions

- Add tips before the game starts that explain how everything works for new players , just like in uhc.
- Since your inventory is empty during the last countdown ,a voting item should be added in the hotbar so its easier for people to pick gamemodes.
- Allow donators to join a game up to 5 minutes late if its not full
- You should be able to see players from any distance in the lobby , not just 5 blocks if the setting is enabled.

These were just some ideas that quickly came through my mind to make the gamemode more fun :P
Also thanks to Saimo for some of these suggestions.

+1 | -1

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+1 , i dont think that the very rare perks are fair, but all the other things are cool.
also i think that there supposed to be 2 nether frotress in the map which facing the oppsite direction from each other
like if there is nether frotress in -375 -375 there should be another one in 375 375

but to sum up +1
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AudiioMedic wrote

+1 , i dont think that the very rare perks are fair, but all the other things are cool.
also i think that there supposed to be 2 nether frotress in the map which facing the oppsite direction from each other
like if there is nether frotress in -375 -375 there should be another one in 375 375

but to sum up +1

There is a nether fortress in each quadrant at random coords
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oh
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Automatically Deleted
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SoulzHD wrote

Nether

I played about 10 games and I still haven't managed to find a single nether even with these huge caves. Since you can only find one in a 375x375 quadrant they are quite rare , so I think that each nether coord should be announced in chat towards the end of the first 15 mins. This way games would be more diverse ,more people would have pots and xrayers wont have that big of an advantage.


How about compasses always pointing towards the nearest nether?
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HalfCreeper wrote

SoulzHD wrote...



How about compasses always pointing towards the nearest nether?

Why not but I think everyone should get their compass later in the game so you cant just rush it instantly.
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+1
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-1 to nether
+1 to kill drops
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+1 from me
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More suggestions :

- Make chickens drop arrows (suggested by OUA)

- Make it so you can't pick lapis/redstone since they are useless. Or just make the ores drop items like I said

- The kill reward thing could be a scenario that can ve voted since I know some people may not like it

- Use the normal bedrock border + the glass border so its less glitchy and people don't get stuck in it

- Make it so timber works while shifting. I know this is intended but I'm the type of guy that breaks any block while shifting and at first I just tought its broken. I know a lot of people that got confused by this too.

-Make caves have a bit less lava since the pools are huge and a bit less holes in the ground so its easier to maneuver around and have cave fights(for UHC too)

Again about the nether , people should get a compass at the beginning that points to the nearest nether. The compass should only be activated near the end of the first 15 mins so you can't rush it instantly.If you somehow lose the compass the should be a command like /compass to reclaim it.
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+1 since you added my suggestion :)
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