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My thoughts on UHC 6.0
Let me start of with saying:
UHC was always a really interesting gamemode for me even though I never was really good at it. What I probably liked the most about it is that not always the better player would win a fight. In some rounds you just got lucky while caving and you had better equipment than your opponent and you could beat him not because you actually were better than him, no, you just got lucky in this game. Without this luck factor I would have never played UHCs.
In chess there is no Luck involved,just skill. If two chess players play against eachother you can be nearly 100% sure which one is winning. This makes chess an extremely boring game because who wants to play it if everyone knows who is going to win anyway.

With UHC 6.0 the diamond rates got increased by a lot. Before UHC 6.0 you had to cheat to get the equipment that now everybody gets just by going in a normal cave. Even Archy says that:

I am going to cite another community member on how caving in UHC 6.0 looks like: "The way it works in 6,0, at least most of my games is that it takes a bit to find the first 1-2 veins sometimes so it doesn't FEEL like a lot of diamonds and them boom it's 25 min in and you mined for 15 min and you're a few short of full D"

This happens to nearly everyone so when the players come to the surface to fight each other they all have nearly identically equipment. If I want a fair fight with even equipment I play Arena and not UHC. In a UHC I want to see differences in equipment. I don't want to know beforehand that I will die in my first fight because I am not the best PvPer. I want to have the chance to get by Luck way better equipment than my opponent and kill him through that. But this isn't really possible in UHC 6.0 anymore when everyone is full diamond ever game.

Cheater destroyed the old UHC games by being full diamond every game. Now the UHC gamemode gets destroyed by diamond rates that are way to high because everyone is used to so many diamonds in a game because way too many people used X-ray in the past.


UHC 6.0 feels to me more like an arcade game than an ultrahardcore game.
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BlueManOtti wrote

UHC 6.0 feels to me more like an arcade game than an ultrahardcore game.

It has sadly become a sort of arcade/minigame, I agree, probably even before 6.0 came out. I'm pretty sure, though, most of the players enjoy this more. Very few people actually miss old uhcs :/ Which is why I don't think we will ever see the "old system" come back
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I cannot agree with you more. I made an own thread on this subject as well. In fact the old diamond rates actually make more room for the skilled players. They get to clutch things way more, we all know the feeling of killing a full diamond as a full iron, the feeling of being on track when full diamond. That's now gone. This takes a huge portion of skill away.

It made the game unbalanced, it's no longer UHC, but one big UHC meetup, or a big UHC run. Today I played some UHC run on badlion, and it's very similar to the real UHC's when it comes to gear, 20 mins in full diamonds everywhere. This is just not how is should be in real UHC. It takes away the uniqueness of the game and turns it into something like a massive UHC meetup, which is a totally different gamemode.

Just think of this as well, when people get books in 6.0 you have a ridiculous advantage over people who don't. This means when you find a village you're basically so stacked, caves are full of levels and endless. If badlion saw the high diamond rates as a way of making the game "balanced" then it's anything but cause the few players with books will come out on top.

I still believe that the main reason people like 6.0 is because they're scared of the cheaters who mine full diamond. But as archy himself just said in his tweet, it's no longer possible with the new anti-xray.

People love getting stacked, of course they do, but they seem to forget one thing, when they get stacked, the others do too. When you go 00, 20 mins in with full diamond there's no way you'll find full irons, everyone is going to be full diamond. Which ruins snowballing, it's time that goes wasted, cause you could literally get stacked by the new caving system, and in the end the cavers will always be on top.

I personally think people are not going to like this for long, once they see how repetitive and boring it gets, I truly fear the worst for UHC, it'll die out as a gamemode on here, and people will move on to a server with more balanced diamond rates. Sadly, even myself have been considering it, always been a really active uhc player on here and I've always loved badlion. But this is just such a bad step in my opinion.

Caving in 5.0, was actually a skill as well. (not for cheaters obviously) They took that away too. People who say it's just luck based, it's actually not, there's lots of known good cavers out there who would always manage to cave full diamond in a legit way (thinking of Barcode back in the day or Mentally) These people were really good at caving and were consistent at it, it's something that you learn over time that can't really be taught.

By taking away these things you take away skill and room for play, which simply makes the game A LOT less exciting to play.

That's basically my opinion

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@Archybot

I'm aware of the bugged caves, the 5.0 caves. I was playing the EU FFA 2 hours ago, and the entire chat seemed to think these caves were the result of the diamond nerf, and here's the deal, people actually seem to love it. I know this is not the result of the nerf. I told people in chat about it that this is 5.0 caves and that you're working on a fix. But they called me a retard for it, cause they heard about the tweet about the nerf a few days ago. But that's not what the nerf was. They're all wrong and misinformed.

These UHC's are great though, it's actually possible to snowball again in these. There were so many one pieces etc at 00 to snowball 20 mins in, like it should be. There actually came an end to the caves, which makes caving a challenge again. People weren't complaining about the "rayers" anymore, cause your anti-xray system is doing an amazing job, so people didn't care that they weren't full diamond early.

This is truly how the game should be, not to mention how great it was to not fall in a surface cave in the middle of every fight. 6.0 has way too many surface caves, literally to the point people end up in a cave almost every fight cause they just fall in it.

Just please consider it, people are going to servers like ultra cause caving rates are way more balanced, it's actually possible to have a bad cave there, and to be full iron 20 mins and snowball with it. That's what people enjoy cause it brings back the ultra hardcore feeling into the game.

Of course people will love it when you just feed them with diamonds, it gives bad players a feeling they're doing well. But they're not, cause they seem to forget everyone is as stacked as they are. The majority of players I know are experienced with the game, and every single person I've talked to about it simply dislikes it. The experienced playerbase is way smaller than the inexperienced players. Which explains why the nerf got so many votes against it.

It's up to you of course, what part of the community to listen to. In the long run the ridiculous diamond rates will ruin the gamemode and people will move on from it, they might love it for now, but they won't keep loving it. Cause it's just a big meetup, a big UHC run, No more UHC. This is why you see almost every experienced UHC player prefers other servers over 6.0.

This is very bad for the competitive future of the gamemode on here. The experienced players are the ones who make the competitive scene attractive.

The 5.0 caves with the new anti xray has been the greatest UHC experience I've had in a long time, and I loved it. Even the host seemed to think it was 6.0 caves.. That's how badly people are misinformed, but they love it, so don't change it back to the OP diamonds is my opinion. The game actually is balanced again. I'm 100% sure that the caves were 5.0. Full diamonds were nowhere to find at 00 early, if I have it right it felt like the old 5.0 caves, but with a slightly higher diamond rate. Which is literally a perfect thing.

I just wanted to let you know about the fact that people are misinformed. That's why I tagged you in here, cause imo it's a pretty big deal. Even the host didn't know.. But people love it, so I don't get why there would be a reason to change it. Player counts haven't decreased since the "bug" appeared. It brings excitement back into the game, without losing players.
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Gustyy wrote

@Archybot

I'm aware of the bugged caves, the 5.0 caves. I was playing the EU FFA 2 hours ago, and the entire chat seemed to think these caves were the result of the diamond nerf, and here's the deal, people actually seem to love it. I know this is not the result of the nerf. I told people in chat about it that this is 5.0 caves and that you're working on a fix. But they called me a retard for it, cause they heard about the tweet about the nerf a few days ago. But that's not what the nerf was. They're all wrong and misinformed.

These UHC's are great though, it's actually possible to snowball again in these. There were so many one pieces etc at 00 to snowball 20 mins in, like it should be. There actually came an end to the caves, which makes caving a challenge again. People weren't complaining about the "rayers" anymore, cause your anti-xray system is doing an amazing job, so people didn't care that they weren't full diamond early.

This is truly how the game should be, not to mention how great it was to not fall in a surface cave in the middle of every fight. 6.0 has way too many surface caves, literally to the point people end up in a cave almost every fight cause they just fall in it.

Just please consider it, people are going to servers like ultra cause caving rates are way more balanced, it's actually possible to have a bad cave there, and to be full iron 20 mins and snowball with it. That's what people enjoy cause it brings back the ultra hardcore feeling into the game.

Of course people will love it when you just feed them with diamonds, it gives bad players a feeling they're doing well. But they're not, cause they seem to forget everyone is as stacked as they are. The majority of players I know are experienced with the game, and every single person I've talked to about it simply dislikes it. The experienced playerbase is way smaller than the inexperienced players. Which explains why the nerf got so many votes against it.

It's up to you of course, what part of the community to listen to. In the long run the ridiculous diamond rates will ruin the gamemode and people will move on from it, they might love it for now, but they won't keep loving it. Cause it's just a big meetup, a big UHC run, No more UHC. This is why you see almost every experienced UHC player prefers other servers over 6.0.

This is very bad for the competitive future of the gamemode on here. The experienced players are the ones who make the competitive scene attractive.

The 5.0 caves with the new anti xray has been the greatest UHC experience I've had in a long time, and I loved it. Even the host seemed to think it was 6.0 caves.. That's how badly people are misinformed, but they love it, so don't change it back to the OP diamonds is my opinion. The game actually is balanced again. I'm 100% sure that the caves were 5.0. Full diamonds were nowhere to find at 00 early, if I have it right it felt like the old 5.0 caves, but with a slightly higher diamond rate. Which is literally a perfect thing.

I just wanted to let you know about the fact that people are misinformed. That's why I tagged you in here, cause imo it's a pretty big deal. Even the host didn't know.. But people love it, so I don't get why there would be a reason to change it. Player counts haven't decreased since the "bug" appeared. It brings excitement back into the game, without losing players.


Couldn't agree more +100000
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