Posted on 25 August 2017 - 12:55 AM
Whenever I play a match, sometimes I underestimate or overestimate a play, making me play recklessly and increasing my chance of loosing. I think a good solution to prevent this problem is to simply add an option to not view the opposing team's rating; you could only look at their ELO after the game has ceased. This is a simple option to add and helps a lot. It was an option in Season 12 and before but they dismissed it at Season 13 and thereafter.Last edited on 25 August 2017 - 02:11 AM by Constracted
Seeking attention.Posted on 25 August 2017 - 03:04 AM
It's been 2 hours since it was posted, give it some time.I personally never used this, and I'm not sure how many people would use it, so I don't know if it's worth the dev's times, so I'm neutral.
Posted on 25 August 2017 - 04:53 AM
Metarus wrote
I personally never used this, and I'm not sure how many people would use it, so I don't know if it's worth the dev's times, so I'm neutral.
I am aware that not a lot of people use it, but the minority that does use it need it.
I mean, the whole thing is super simple; I'm sure the developers can recreate it in maybe an hour.
Posted on 25 August 2017 - 06:58 AM
Hmm, this could be a good idea, I often underestimate lower ranked players and lose because I play stupidly and just want to finish the game as soon as possible. I don't see why this being added would be a problem if you can turn it on or off. +1Posted on 25 August 2017 - 11:54 AM
I think this is a thing already but only for 1v1sPosted on 25 August 2017 - 06:26 PM
SoulzHD wrote
Can you tell me how to access it?
Posted on 25 August 2017 - 07:49 PM
Constracted wrote
SoulzHD wrote...
Can you tell me how to access it?
Arena settings -> Show enemy rating
Posted on 25 August 2017 - 09:11 PM
SoulzHD wrote
Constracted wrote...
Arena settings -> Show enemy rating
Oh thanks!
Posted on 26 August 2017 - 03:18 PM
Metarus wrote
Posted on 26 August 2017 - 06:29 PM
Gulleboy wrote
Metarus wrote...
Posted on 27 August 2017 - 12:18 AM
Gulleboy wrote
Metarus wrote...
I wholeheartedly agree, but dedicating devs to something is difficult when there are so many huge projects coming out. I'd personally much rather have new game modes come quicker than have something like this, and with such a small percentage of the community actually opting to use it, I don't think it merits the work, even if it's not much work.
Posted on 27 August 2017 - 12:23 AM
Metarus wrote
Gulleboy wrote...
I wholeheartedly agree, but dedicating devs to something is difficult when there are so many huge projects coming out. I'd personally much rather have new game modes come quicker than have something like this, and with such a small percentage of the community actually opting to use it, I don't think it merits the work, even if it's not much work.
Why are you guys debated over something to be coded that has already been coded?
Posted on 27 August 2017 - 12:25 AM
KingBooger wrote
Metarus wrote...
Why are you guys debated over something to be coded that has already been coded?
I'm personally just giving my opinion on small additions vs big additions; I prefer big ones and that's also what makes Badlion live so I'd rather dedicate devs to big additions. Any case, that's my general opinion, it doesn't only pertain to this.
Posted on 27 August 2017 - 12:26 AM
Metarus wrote
KingBooger wrote...
I'm personally just giving my opinion on small additions vs big additions; I prefer big ones and that's also what makes Badlion live so I'd rather dedicate devs to big additions. Any case, that's my general opinion, it doesn't only pertain to this.
oh ok