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UHC Meetup 3.0 Feedback / Ideas
Why was everything buffed? Power 5s, prot 4 pieces, what was the reason?…

I guess it's a bug but the kill count and player count / spectators are all together in the scoreboard when kill count should be separate. Talking about spectators it should make sense if donors could spectate games anytime rather than only being able to spectate the game they die in (since on the store it literally says "Spectate Games Anytime") (edit: it looks even worse in to2s, remove spectators from the tab since it's useless and add team kills instead, also add /tkt like uhcs). One thing that would clean the scoreboard would be removing "Mode: FFA" from there and putting it in after UHC Meetup 3.0 so it would be "UHC Meetup 3.0 II FFA". Another small thing is that in team games "Border: 75" should be the last thing like in uhcs

When dying the navigator is updated (since it says Gametime : FFA) but the wools are all together and not separate (left for ffas and right for to2s) and the navigator hasn't been updated in uhc meetup lobbies yet for some reason

In the pre-game (when you're in "riding mode") there should be a scoreboard showing how the voting phase is going ( https://puu.sh/xk2Gy/58e7247c8b.png), this should also apply to UHCRun etc.

In to2 games force start should require 16-18 votes, not 8. If you play for a while you'll notice how games start with 10 people because of this and making it so there's more time to join would make them fill everytime

Mini UHCMeetup shouldn't be separate from UHC Meetup, it would be better if when clicking on UHC Meetup you would see a gapple on the left (normal meetup) and an op gapple on the right (since mini uhcmeetup has more op kits) to choose what to play. Talking about the navigator I also feel like the description for the gamemode should be updated to add that it has both FFA and TO2 now.

Now that the map is 125x125 I don't really see why 50 player games are not a thing anymore. If they are staying 40 player games it would make sense for TO2 games to be 50/60 player games then

Make it so when the soup mode is on your inventory is already full of soups at the start and soups have "Heals 3.5 hearts!" on them. I say this because I've seen many people playing "normally" even when soup is on.

I'll add more whenever, thanks for reading.
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bumperino
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Non enchanted stuff got removed
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DerRevilos wrote

Non enchanted stuff got removed


The enchantment table is still there though
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Saimo wrote

DerRevilos wrote...



The enchantment table is still there though


For shit like people combining two swords and trying to get a fire enchant on a blank sword.
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Archybot wrote

Saimo wrote...



For shit like people combining two swords and trying to get a fire enchant on a blank sword.


Very rare and you never really get the chance to do so, would be cool if I could choose not to have enchantment tables in the kit editor
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Saimo wrote

Archybot wrote...



Very rare and you never really get the chance to do so, would be cool if I could choose not to have enchantment tables in the kit editor


Pressing q once isn't that big of a deal xD
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Bump, added an idea regarding soup mode at the end
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+1 except for player count
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KingBooger wrote

+1 except for player count


What's the reason behind your decision regarding that part of the thread?
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Saimo wrote

KingBooger wrote...



What's the reason behind your decision regarding that part of the thread?

just felt like it
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