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Adjustments to clans
+1 except cooldowns. They should be shorter.
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-1 For the clan players limit
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+1 but make limit 25
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+1 to all.
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+1
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+1
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Kiivo wrote

Limit: -1
Clans shouldn't be like Teams
Clans should be Communities
Teams should have limited Rosters
Communities shouldn't have limits

Clan war/duel system: -1
Clan Wars arent official competition
Tournaments are official competition
Teams play Tournaments
All 5v5 Arena between Clans are scrims / practice
Clans aren't Teams, Clans are Communities

Elo system: -1
Clans shouldn't be like Teams
Clans should be Communities

Cooldown: -1
Would be good if Clans = Teams
But…
Clans shouldn't be like Teams
Clans should be Communities
Teams should have Cool Downs

This. Teams should be competitive. Clans should be a community.
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+11
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+1
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Kiivo wrote

Limit: -1
Clans shouldn't be like Teams
Clans should be Communities
Teams should have limited Rosters
Communities shouldn't have limits

Clan war/duel system: -1
Clan Wars arent official competition
Tournaments are official competition
Teams play Tournaments
All 5v5 Arena between Clans are scrims / practice
Clans aren't Teams, Clans are Communities

Elo system: -1
Clans shouldn't be like Teams
Clans should be Communities

Cooldown: -1
Would be good if Clans = Teams
But…
Clans shouldn't be like Teams
Clans should be Communities
Teams should have Cool Downs


Clans = Arena

Arena = Cancer

Cancer = Bad (In most countries)
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+1
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Ponca wrote

Clans = Arena

Arena = Cancer

Cancer = Bad (In most countries)

You have a point
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Kiivo wrote

Limit: -1
Clans shouldn't be like Teams
Clans should be Communities
Teams should have limited Rosters
Communities shouldn't have limits

Clan war/duel system: -1
Clan Wars arent official competition
Tournaments are official competition
Teams play Tournaments
All 5v5 Arena between Clans are scrims / practice
Clans aren't Teams, Clans are Communities

Elo system: -1
Clans shouldn't be like Teams
Clans should be Communities

Cooldown: -1
Would be good if Clans = Teams
But…
Clans shouldn't be like Teams
Clans should be Communities
Teams should have Cool Downs

Agreed +1
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no limit on players because i am super duper popular and i have alot of minecraft friends and when friends fight its not nice. animals must stick together. everything else +!
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Msging wrote

Kiivo wrote...


This. Teams should be competitive. Clans should be a community.


so u just repeated what kiivo said 40 times
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Kiivo wrote

Limit: -1
Clans shouldn't be like Teams
Clans should be Communities
Teams should have limited Rosters
Communities shouldn't have limits

Clan war/duel system: -1
Clan Wars arent official competition
Tournaments are official competition
Teams play Tournaments
All 5v5 Arena between Clans are scrims / practice
Clans aren't Teams, Clans are Communities

Elo system: -1
Clans shouldn't be like Teams
Clans should be Communities

Cooldown: -1
Would be good if Clans = Teams
But…
Clans shouldn't be like Teams
Clans should be Communities
Teams should have Cool Downs


I disagree.

It's the clique-like communities that somewhat factored into the death of the US clan community on MCSG, people only wanted to join specific clans making it hard for new clans to grow.

What's the point of these "clan communities"? Shouldn't you be more focused on expanding the Badlion community instead?
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+1

Clans should most definitely have a lower player count, I remember I had a conversation with some dude about how there's only a couple good clans. His response was: "A couple? No there's like 4".

4

There are literally 4 good Badlion clans which span over EU, NA and to some part the better SA/AU players. Even in the official CTF tournament recently the only Badlion clans who I noticed were Ominous and Aura. But what if all these 'mega-clans' with ~50 top players split into teams of 10? There's an actual clan community.

One of the points that was made to me was 'If teams are smaller then the focus is on global players and not niche players, I can't melee but I can use the bow so I'm in the archer roster. Where's my place?' Simple, there isn't. If you can't master the simple mechanics of Minecraft then your value is lessened in comparison to someone who can.

And also to the whole 'my friends are in my team, don't split us up!' shitty argument. Look at the pro scene of CS:GO, there's a ton of friendship and respect to people who aren't in the same teams. Just because you don't have the same tag as someone doesn't mean you can't still chill and play together. Social clans? You can still talk together, is having the same Minecraft clan tag the prerequisite for friendship or am I missing something here?

Clans should be utilised and become competitive, I don't even mind if clans like Ominous just split up into all the colours of the rainbow like they do for official tournaments and just have a large branch of teams, as long as it brings activity and variety to the clan scene it's a positive. Imo, it's hindering Badlion's 'competitive' factor if everyone is too hesitant to make their own team due to the 99% chance of it not kicking off, instead just joining one of the FOUR relevant teams.
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Twisz wrote

+1

Clans should most definitely have a lower player count, I remember I had a conversation with some dude about how there's only a couple good clans. His response was: "A couple? No there's like 4".

4

There are literally 4 good Badlion clans which span over EU, NA and to some part the better SA/AU players. Even in the official CTF tournament recently the only Badlion clans who I noticed were Ominous and Aura. But what if all these 'mega-clans' with ~50 top players split into teams of 10? There's an actual clan community.

One of the points that was made to me was 'If teams are smaller then the focus is on global players and not niche players, I can't melee but I can use the bow so I'm in the archer roster. Where's my place?' Simple, there isn't. If you can't master the simple mechanics of Minecraft then your value is lessened in comparison to someone who can.

And also to the whole 'my friends are in my team, don't split us up!' shitty argument. Look at the pro scene of CS:GO, there's a ton of friendship and respect to people who aren't in the same teams. Just because you don't have the same tag as someone doesn't mean you can't still chill and play together. Social clans? You can still talk together, is having the same Minecraft clan tag the prerequisite for friendship or am I missing something here?

Clans should be utilised and become competitive, I don't even mind if clans like Ominous just split up into all the colours of the rainbow like they do for official tournaments and just have a large branch of teams, as long as it brings activity and variety to the clan scene it's a positive. Imo, it's hindering Badlion's 'competitive' factor if everyone is too hesitant to make their own team due to the 99% chance of it not kicking off, instead just joining one of the FOUR relevant teams.

I agree completely about the player limit, I think Rift at it's peak player count had somewhere at about 60 people, (the number could be a lot higher or a lot lower i genuinely dont remember, but the point is is that it was very high) that was one of my main problems with Rift and why I wanted to leave it. The only way of fixing that problem would be booting about 3/4 of the clan which is never fun, and it felt more of like just a random group of people that are good at pvp rather than a friend group.
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Automatically Deleted
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+1
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