Posted on 04 September 2017 - 09:33 AM
Radioactivebeans wrote
Ponca wrote...
Sure it seems like that to you but there are a bunch of people who enjoy it and these adjustments are towards those people. Limiting clans could be controversial but theres no problem with the rest of them.
Chill dude it's basically an inside joke that me and kiivo have
Last edited on 04 September 2017 - 12:26 PM by CRINKLE
Kiivo wrote
Radioactivebeans wrote...
Clans on MCSG failed
Not sure about clans on GommeHD but seems to not have any money in it
Clans on Badlion have been failing on Badlion for the past 2 years, how weird Ominous focuses on what a Clan is meant (community) to be and hasn't died after 4 - 6 months, as well as being far more competitive as we actually play the gamemodes that Badlion are putting money towards
As for whatever you want to call it, many people like yourself say you want more competitive things yet the only 2 clans / teams that put any effort into the Diamond Series so far is Ominous and Aura.
Badlion has made efforts for us players to make money and be extremely competitive, yet 95% of the clans community has dismissed it
Badlion shouldn't be adding these stupid systems to help the competitive scene move even slower, they should put there effort in getting people like you who say they want competitive Clans / Teams / "Group of fluffy bunnies" to play the actual competition that they have put out for thousands of dollars
Clans on MCSG failed because MCSG failed. Its owner wouldn't do anything at all, basically thinking his admins would do all the work. He literally showed up once during the year just to shut AU down. If we had an active owner like badlion did, it wouldn't have died like it did.
Posted on 04 September 2017 - 02:32 PM
Crinkle wrote
Clans on MCSG failed because MCSG failed. Its owner wouldn't do anything at all, basically thinking his admins would do all the work. He literally showed up once during the year just to shut AU down. If we had an active owner like badlion did, it wouldn't have died like it did.
I'm like 90% sure on of the higher ups had to go on Chad's forum account to say that xddd
Posted on 04 September 2017 - 03:36 PM
+1 I believe with more clans, clanless people won't be too scared to apply and with more players joining clans, the "competitive community" will grow, and more teams will form for tourneys. Clans should be used to bring interest from casual players to become competitive.Posted on 04 September 2017 - 06:29 PM
Stop writing bibles it's hurting my headPosted on 04 September 2017 - 06:39 PM
Rift died because leaders werent taking initiative to do anything, mainly chocqlate and q0p got bored as fuck from the game and they both quit a week after the clan disbanding.Posted on 04 September 2017 - 09:51 PM
Crinkle wrote
Kiivo wrote...
Clans on MCSG failed because MCSG failed. Its owner wouldn't do anything at all, basically thinking his admins would do all the work. He literally showed up once during the year just to shut AU down. If we had an active owner like badlion did, it wouldn't have died like it did.
You're so 100% right. The clan scene on MCSG was literally bigger than anything on Badlion (and I'm assuming OCN?) so far. Clans were huge, and community run. There was no help from the staff and what we had was absolutely huge. Saying clans were a failure is calling anything else remotely competitive in MC a fetus which didn't even have the chance to fail because it never lived.
Posted on 05 September 2017 - 05:21 AM
+1but for the player limit make it depending on the rank of the leader the higher rank the higher amount of players otherwise the limit you suggested -1
Posted on 05 September 2017 - 08:32 AM
huge +1 for the limitation!!!/scrim and /cw is really good aswell they should also add the wins to the website (incase of a cw)
Posted on 05 September 2017 - 08:35 AM
TheVanceMan9000 wrote
Twisz wrote...
I agree completely about the player limit, I think Rift at it's peak player count had somewhere at about 60 people, (the number could be a lot higher or a lot lower i genuinely dont remember, but the point is is that it was very high) that was one of my main problems with Rift and why I wanted to leave it. The only way of fixing that problem would be booting about 3/4 of the clan which is never fun, and it felt more of like just a random group of people that are good at pvp rather than a friend group.
There was 80 at a point LOL
Posted on 05 September 2017 - 08:49 AM
Kiivo wrote
Radioactivebeans wrote...
Clans on MCSG failed
Not sure about clans on GommeHD but seems to not have any money in it
Clans on Badlion have been failing on Badlion for the past 2 years, how weird Ominous focuses on what a Clan is meant (community) to be and hasn't died after 4 - 6 months, as well as being far more competitive as we actually play the gamemodes that Badlion are putting money towards
As for whatever you want to call it, many people like yourself say you want more competitive things yet the only 2 clans / teams that put any effort into the Diamond Series so far is Ominous and Aura.
Badlion has made efforts for us players to make money and be extremely competitive, yet 95% of the clans community has dismissed it
Badlion shouldn't be adding these stupid systems to help the competitive scene move even slower, they should put there effort in getting people like you who say they want competitive Clans / Teams / "Group of fluffy bunnies" to play the actual competition that they havdying.
out for thousands of dollars
Ominous EU hasn't died because the officers are part of a friend group and won't leave if the other doesnt, or some cases. Ominous NA is dying and thats obvious when you bring all EU players to an NA scrim, your NA officer not showing. You can't compare Ominous the other clans, and it would be fair to say the clan isnt dying, since clans are dying. Aura in itself is an Old MCSG group which explains their amazing coordination, while Ominous has been around for two years, so coordination is expected. Disregarding Arena is not gonna end well, since Majority of Badlions Community plays arena, that would be a negative approach in general. You disregarded CTF since you said "the tournament is over, why clan ctf" which means you'll only play the tournament gamemode. If Badlion chose to host an Official Arena Tournament for money, you would play and probably lean toward that. You would continue to lean toward whichever direction badlion is / was going and change your mind every time that direction changes. My point is because Badlion isnt focusing on Arena doesnt mean Arena is dead. Look at the player counts compared to everything else. If Badlion deleted Arena, you would see how that changes Badlion. Over half of the players gone. There are little CTF based youtubers who would "partner" with badlion, whereas people like Tylarzz, SuchSpeed, etc played arena and uhc, would've helped Badlion grow, but those are dead game modes according to you. The "future of Minecraft pvp" as cringy as it sounds isnt up for Badlion to decide. Its whatever the majority of players go to and play. Its up to Badlion if they want to push what the majority doesnt want and make them go to other servers, or encourage what they do want, and hope they like it.
Last edited on 05 September 2017 - 10:05 AM by Kiivo
SkWuRtLe wrote
This is just random comments with no real structure, but better than a Bible: (sorry for any spelling / grammar mistakes I'm tired)
I agree with the Ominous NA stuffs
When I disregard Arena and say its shit, I'm not saying it as a gamemode on Badlion is bad, my issue is that as a competitive 5v5 gamemode it is really uncompetitive and far too linear
If they removed Arena yes it would be stupid and terrible, but I'm talking about from a competitive standpoint
As for "the tournament is over, why clan ctf" that was mainly because we were burned out and pissed off for practising hard for the past month but then getting humiliated in the 3rd Round.
Also when there is another tournament in 3 weeks (CTW) it is far better that Etheral start playing that rather than CTF atm.
The comment wasn't based on Ominous Pink and us as much as it was based on the fact if Etheral are going into these gamemodes (which is great as PFW, Aura and Dabbers also have done this) they should play CTW as that is the next big tourney
When they had the most recent $1000 Arena tournament, look at how many Clans participated in 5v5 Arena, essentially what we have been scrimming and playing clan wars for the past 2 years.
Literally PrayForWin was the only Clan which had teams in the tournament.
This to me was the perfect tournament for all these clans which solely play Arena to show what they've got and give them Official competition, yet only 1 Clan represented (Even in Ominous we promoted it yet didn't make a single team).
People ask for these official clan war systems, yet when they are given official tournaments such as the Diamond Series with $8000 they don't participate, and even when they are given an Arena tournament for $1000 they still made independent Teams rather than representing their clan.
My point above is that if Clans want official competition, they aren't really proving to Badlion that they truly want official competition when they aren't competing at all in tournaments.
I am not talking about the "future of Minecraft pvp" but the "future of Competitive Minecraft"
UHCs and Factions may be a great future for Minecraft PvP, but objective / ocn gamemodes are the best for the future of Competitive Minecraft, which is truly down to Badlion if we want to see it happen
Edit: Sorry I didnt know I wrote so much, oops
Posted on 28 January 2018 - 12:55 PM
+1 i was thinking creating a post about this.Last edited on 28 January 2018 - 07:18 PM by KEERKK
Kiivo wrote
Clans shouldn't be like Teams
Clans should be Communities
Teams should have limited Rosters
Communities shouldn't have limits
Clan war/duel system: -1
Clan Wars arent official competition
Tournaments are official competition
Teams play Tournaments
All 5v5 Arena between Clans are scrims / practice
Clans aren't Teams, Clans are Communities
Elo system: -1
Clans shouldn't be like Teams
Clans should be Communities
Cooldown: -1
Would be good if Clans = Teams
But…
Clans shouldn't be like Teams
Clans should be Communities
Teams should have Cool Downs
Agree in every point!