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[@Player Council] ELO Decay??
Posted on 21 September 2017 - 07:49 PM
Foxize wrote
I don't agree with this idea, you're killing off a lot of the casual players by forcing them to play often. So, a -1 from me. Sure, we can make Badlion more competitive, but at the cost of less players playing? Hmm… I always liked the idea of once you reach that milestone of ELO, you can relax and be proud of your minecraft ELO rather than worry about it falling down and having to keep playing it so you're around that level.
Posted on 21 September 2017 - 09:21 PM
We don't need ELO decay as we intend to keep seasons short (2-3 months) at max.Last edited on 21 September 2017 - 09:48 PM by Thiagu
ProgressiveHouse wrote
lilthiago wrote...
your join date was yesterday, are you one of those people who shittalks everyone they see till they get banned?
My join date was 2014, not yesterday.
https://www.badlion.net/profile/user/zeodus
Posted on 22 September 2017 - 06:41 AM
Legendcaleb wrote
ELO Decay doesn't work in this system since the core of elo is equal gain/equal loss, so elo decay would keep lowering the elo pool, unless there were modifications somewhere to compensate for the loss of elo
Posted on 22 September 2017 - 08:36 AM
I just learned what Elo decay means and so far is the most retarded thing I've ever heardPosted on 22 September 2017 - 09:37 AM
I disagree with this due to the fact that a lot of people play a decent amount and then stop, forcing people to play ruins the fun for some people like me. I get certain elo and don't play again till I have to, it just makes it hard on people trying to get really high in one ladder
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