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The UHC servers and 1.8 client need bugs to be fixed
I played 2 UHC's in 2 days, and both games had errors that caused the game to fail.
In game 1: I was trying to combine my swords and had enough levels yet the swords kept falling out and taking my levels,


In Game 2: I had full diamond and had 20 spare, 2 stacks of gold and was getting apples, when suddenly the server crashed and the mod told me that the game was not going to be fixed. SMH
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What's causing the first issue is actually 1.8. Levels are 1.8, but the server is running 1.7, and how levels work changed from 1.7 > 1.8. You basically need more levels than 1.8 tells you that you need. I was unaware of this until a month ago when I asked the developer of UHC 6.0 why this was happening. He told me what I said above, so I'm assuming that playing on 1.7 would fix this, correct me if I'm wrong.
And you don't actually lose your levels, you just have to mine an ore/gain XP and you will get all your levels back.

And the second issue is nothing we mods/hosts can help. Servers and plugins run into issues, which I'm guessing are what happened in this case. Developers are always trying their best to get servers up and for servers not to crash, trust me. But when you change systems from UHC 5.0 > 6.0 which was a really big change, I think we all can understand that both the plugin and servers will run into issues causing the game to crash/shut down. Developers are always working to prevent this from happening, but there is no way to prevent games from crashing every now and then without a developer sitting 24/7 monitoring the game, which we simply don't have the recourses to. And even if someone would do that, we still can't guarantee that other stuff won't break down causing the game to crash.

TL;DR: Nothing we can do to prevent this from happening, especially issue 2. But developers are always working on making the server not crash, and they have been doing a good job.

If you have any further questions or concerns, PM me and I will try my best to answer.
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To talk about your first issue you state the issue in your own title. In the 1.8 system Mojang redesigned the way enchanting, levels and anvils work. Now the way this works is like this:

- You open the anvil inventory and the GUI pops up (handled client side)
- You place the items in the slot and see the result & needed levels (handled client side)
- You combine the items (visual client side, physical server side)

Now you know that I can explain the issue better. Since the server is 1.7 & the client you are using is 1.8 the first two steps won't give an issue since it's all handled client side. BUT since this is client side, and you are on 1.8 your 1.8 client will show the levels you need in 1.8. Now the moment you click to combine them, your client tells the server you combined your items. Now since the server is like "no no, not allowed" since you in theory do not have enough levels to combine them, your items will drop when you close your inventory since server side you never actually combined these items.

So that's the issue explained, and for you to say us "fix your shit", I think you need to go tell Mojang that, since it's client side we cannot control it from the server unless we give you a modified client.

In case you still don't believe it go read this and scroll down to Anvilling part and read where it says "Costs reduced to balance out with the new enchanting system."

Now for your second point. In the video I saw you are playing AU and we are aware some of these uhc games crash. Now sadly that is something not in our control. It's because the AU hosts have either shit connection or actual servers that are not powerful enough. So yes, we are trying to design some things to make it not happen anymore but that's not something done in 1 day. AU already has it's own backend stuff running for UHC so it means we have to design an even more complicated system without affecting the actual game play.

Now I hope this answers your issues.
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