Posted on 03 January 2018 - 12:17 AM
if player time of death = <120secsand
if number of chests opened by said player = <3
then
max elo lost possible= 3
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
elo justification for deaths off spawn and targets
not in ideas/suggestions forum because i want feedback from sg players
Posted on 03 January 2018 - 10:43 PM
i like this bc getting killed off of spawn and losing tons of elo is annoyingLast edited on 06 January 2018 - 06:51 PM by WavyGelato
Hey Diamand!I believe wholeheartedly that this concept is a great idea.
Although I’m not sure how exactly this would be developed (simply because I don’t have any developing experience), I’m sure that if put into action this’ll all be radical!
Crossin’ my fingers that this is implemented… ( ✌︎'ω')✌︎
BIG +1 from me!!!!
( ◠‿◠ )
Posted on 06 January 2018 - 07:20 PM
if the risk of going to corn isn't worth taking, just don't go to spawn. That's what I do and I still win the majority of my games (almost, i have a 2.17 ratio) it DEFINITIVELY isn't worth going to corn with 2100+ elo, the positives of going don't outweigh the negativesPosted on 06 January 2018 - 09:50 PM
TheVanceMan9000 wrote
it shouldnt come to the point where you cant maintain elo if you go to corn
besides that even if you dont go to corn i have gotten chased for until no sprint the guy really wants my 3 baked potatoes for some reason
spawnkill detection acknowledges that you did not die because you did not play skillfully
Posted on 07 January 2018 - 09:09 AM
O men that's such a good idea I keep losing my minecraft elo in a minigame with no rewards D:Posted on 22 January 2018 - 10:36 PM
+/- 1 It shouldn't be that low it should be -10 elo if that happens instead of something huge like -14 but it's a high risk high reward to go to spawn while not going to spawn is low risk and a decent reward. It's part of the game but I do see what you are saying here.