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How UHC is, what needs change, and why.
First of all, I would like to say, thank you for clicking on this thread.

Currently, UHC is designed with big caves and high ore rates. Furthermore, you get a lot of exp from ores, and the amount of leather and sugar is high as well.

Let's talk about the way you can play UHC.

There is balling, not snowballing anymore. Because the ball doesn't get bigger the further it rolls down the hill.

Bordering.

Netherballing.

Caving all game.

My opinion:

Lower the cave, ore, exp, leather, and sugar cane rates. Furthermore, make sure that spawners are not connected to caves, so it easier for hosts to ban for x-ray, but if you do this you will, of course, have the issue with xrayers. This is a problem that cant be fixed, and xrayers still have a huge advantage in 6.0. And I would go as far to say that xrayers has a bigger advantage in 6.0 than in 5.0.

This is just my opinion, but I would like to know yours!

Comment like this.

The problem:

How you would fix this:

Which problems could come with your fix:
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+1 but I don't think they have to lower the sugar cane rates. For the rest, I think it's a good idea!
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Samey wrote

+1 but I don't think they have to lower the sugar cane rates. For the rest, I think it's a good idea!


People get way too many books, so they can get full p4 sharp 5. That's why I want it lowered.
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Louiie wrote

Samey wrote...



People get way too many books, so they can get full p4 sharp 5. That's why I want it lowered.


Ye I agree.
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+1 but put this in the ideas/suggestions forum
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6.0 was a great idea but it lacked a good anti xray as xjitter pointed out in his video were he demonstrates how his xray made ores visible its so easy to see the massive advantage xrayers have on 6.0
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6.0 was a great idea but it lacked a good anti xray as xjitter pointed out in his video were he demonstrates how his xray made ores visible its so easy to see the massive advantage xrayers have on 6.0
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