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It is time to try to revive UHC
With open beta being released I think it would be a great idea to start developing on the uhc following it. I believe that we need to make it as fun as it was back in the day. Here is how I would do it:

With the new system that the devs have created, it is easy for the server owners to switch around ore and cave rates, we must take advantage of this now. We need to find the perfect ore rate to make the gamemode fun again. We need people to snowball.

I suggest having a diamond rate just like 5.0, but with the caves that is a tiny bit smaller than ultra. This will make it a medium-easy to mine full diamond at the border, but it can still be a challenge. Furthermore up the exp rates to normal levels again. Just make it so when each border shrinks the percentage of exp you get from an ore gets lowered. Furthermore lower the Quartz rates in nether. I also suggest moving the no-clean system, as cleaning is a part of the gamemode. You have to play tactical if you don't wanna get cleaned. I also think it is way to easy to take a team out in a cave if you just target one of them. Furthermore remove the new kill-system. Killstealing is a part of the game, it is pretty bs in my opinion that you can't killsteal. Imagine snowballing in 0.0, you would never be able to get a high killrecord just because of the fact that you have to be the person who has done the most damage within the last 30 seconds. I also recommend getting rid of the assigned fights rule, but just strike/ban for less when it comes to teaming. Threaten people and tell them that they will get bac-banned if they team. Also throughout the entire open-beta period, change around quickly if a lot of people is unhappy. +1 if you agree, -1 if you disagree.

Guess who I am.
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+1 Louiie
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I feel sad for you Louiie since you actually care about the server :/
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Baelish wrote

I feel sad for you Louiie since you actually care about the server :/


Well I'd like to consider myself as one of the people who tried to fight for the server until the end.
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+1
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