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Scoreboard ignores mcpatcher/color.properties
I've changed the colour of aqua to azure via mcpatcher/color.properties that's used by Optifine. The change applied to chat, player list, entities' names (above heads) and signs but not to the scoreboard.
https://imgur.com/a/YaAugMf
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You do realise you can't add mods to the client anyway?
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If both FPS boost and fancy font is disabled (for scoreboard) then the text appears in the correct colour. I assume it is because Badlion uses a different rendering method when FPS boost is on(?)


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Yes, also it is probably not a good idea to mess around with the Badlion files.
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Alying wrote

Yes, also it is probably not a good idea to mess around with the Badlion files.

Never changed any Badlion files?! It's an Optifine feature. Read about mcpatcher before replying. kthx
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Please don't respond passive-agressively. He is trying to help / warn you and did not know how that feature works.
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If someone doesn't know how something works maybe they should read about it before replying? Or shouldn't reply to the thread at all?
Anyway, I'm still waiting for a dev to look into this.
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This is probably because we have changed how the scoreboard works since in our system it is technically a mod.

What exactly is the behavior you expect versus what you see?
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MasterGberry wrote

This is probably because we have changed how the scoreboard works since in our system it is technically a mod.

What exactly is the behavior you expect versus what you see?

I think I mentioned it already.

WujekMasta wrote

If both FPS boost and fancy font is disabled (for scoreboard) then the text appears in the correct colour.

The text should change to the colour set in color.properties, which is the same as chat, TAB list, etc.
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Resolved?
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