Last edited on 31 October 2020 - 01:59 PM by Nivolf
hey, i have a suggestion for the replay mod on the badlion client: on the normal replay mod, it's possible to add an event marker DURING the recording of a replay, that you can find on the replay timeline during viewing a replay. but on the badlion client, it's impossible (or it doesn't work for me, but there is no reason). so i would suggest to add this feature to the client. thanks for reading this !Posted on 08 November 2020 - 12:51 PM
Bump again, i'm sorry for that but i don't know how far does the staff go on the forum ^^'Posted on 10 November 2020 - 02:21 AM
Hello,Event markers are already a thing, you can learn more about them here:
https://support.badlion.net/hc/en-us/articles/360013976239-Replay-Mod-Hotkey-Explanations
Last edited on 11 November 2020 - 04:48 AM by Nivolf
Hey, thank you for your Reply !I know that you can add event markers while watching a Replay. But when you have Replay on in a game, when you're Recording, you can't add an event marker (when you do a block clutch in bedwars for example), and that's what i'm suggesting there.
Last edited on 24 November 2020 - 01:59 PM by Nivolf
There is also that motion tracking thing which is on the Replay mod but not on the badlion client, or just the slider on the timeline, and as i said the event marker while Recording. There's a Lot of things on the Replay mod that are not on the client, and that would be really good to have it.Last edited on 31 December 2020 - 09:14 AM by Nivolf
update with an other problem with event markers: while in the replay viewer, when we go in "edit event marker" we can't do anything, it's just like the popup wasn't there. A similar problem occur in the "keyframe editor", where we can edit timeline seconds and seconds, but not timeline minutes or minutes. A third problem i noticed with the replay in general is that the map sometimes doesn't update in real time (for example when a player places a block, it takes like 3 seconds to appear, same for a player breaking a block). It happens more often with shaders, that may make the game more laggy. All these problems appeared with the new blc 3.0 (This also act as a bump…)