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GUI Editor QOL changes.
Last edited on 20 December 2020 - 12:54 PM by Lava444
The in-game GUI editor can be a little tricky to use sometimes. It's difficult to line up different pieces. Here are some suggestions:1. When you hover over a GUI widget (that's what I call them), it should say the mod that it belongs to. That way, if you want to get rid of it, you know which mod to disable. This is mainly for the widgets that don't show up in every game.
2. Better mod snapping. There should be guidelines that help you line up two or more widgets with one larger widget so that they are evenly spaced and inline with each other. An example would be guidelines that help you line up the mouse buttons with the spacebar in this image, or the A, S, and D keys with the spacebar in this image.
There should also be guidelines for when the edge of one widget lines up with the center of another. I'm suggesting a lot here because the mod snapping system could really use some optimizing. I'd like the mod snapping to be much more like what Adobe Illustrator has, if you need something to reference.
3. When you right click a widget, it should bring up a drop down menu that shows the options for that mod in a window so you can edit those options without closing the GUI editor. If you implement this one, you might not need to do the first suggestion.