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Revamp Camping Rule
So I recently got kicked for camping, as I wasn't aware this was a rule. I intentionally pearled up there to run down the debuff effect and knock the player down.

Now the idea's of the various kits e.g KOHI/HCF is to mimic the kit pvp from these servers. There are a wide range of different terrains when it comes to maps, much like when you're on the actual server. Now the problem I have being that when I play on KOHI/HCF you use the environment and surrounding to your advantage to kill players, in most cases falling/knocking people off from high places to deal a lot of damage.

All of the places are obtainable via pearling on the Badlion maps, I just personally feel that if you're going to use the kits you should accept the play style too. I'm not possibly sure how to revamp the camping rule, but I personally feel it should be scrapped or rethought as it doesnt represent the kit you're playing with.

Although, this is not to say I promote sitting in a really high tree for hours on end as yes it's boring, but people should be able to bait/bring people up to high places to knock them down.
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Its suppose to be a 1v1 not a fucking tom & jerry game, you really do ruin the game camping. I want to just come on & have a fight, not have to wait 5 minutes every match for some kid to wait out my buffs then think he is good for killing me. The reality is if this happened on an actual server I wouldn't chase you up a high mountain when you have kb2 & if you wait out my buffs I would just go home & get more. I don't understand why you can't just have a 1v1 like everyone else? You are not gunna get better at pvp by sitting on a hill with kb2 are u, and at the end of the day this is a practice server for fun, so I would suggest you camp less. Last note, if both people camp no one wins.
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VertX_ wrote

Its suppose to be a 1v1 not a fucking tom & jerry game, you really do ruin the game camping. I want to just come on & have a fight, not have to wait 5 minutes every match for some kid to wait out my buffs then think he is good for killing me. The reality is if this happened on an actual server I wouldn't chase you up a high mountain when you have kb2 & if you wait out my buffs I would just go home & get more. I don't understand why you can't just have a 1v1 like everyone else? You are not gunna get better at pvp by sitting on a hill with kb2 are u, and at the end of the day this is a practice server for fun, so I would suggest you camp less. Last note, if both people camp no one wins.
+1
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VertX_ wrote

Its suppose to be a 1v1 not a fucking tom & jerry game, you really do ruin the game camping. I want to just come on & have a fight, not have to wait 5 minutes every match for some kid to wait out my buffs then think he is good for killing me. The reality is if this happened on an actual server I wouldn't chase you up a high mountain when you have kb2 & if you wait out my buffs I would just go home & get more. I don't understand why you can't just have a 1v1 like everyone else? You are not gunna get better at pvp by sitting on a hill with kb2 are u, and at the end of the day this is a practice server for fun, so I would suggest you camp less. Last note, if both people camp no one wins.


+1 I hate it when people do this,
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The difference between faction servers and our arena server is on faction servers, the fight as to end eventually - one of you have to die or escape. On our server you can stall a fight out to where the server "stalemates" it, and ends the match with no victor. We have to have a built in stalemate system to avoid people from being trolls and taking up arenas on purpose.
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The thing is, I like pearling up to heigh places to bait people up to combo them down, especially when I'm low on pots. I'm not saying it's right to wait up for a long amount of time, but a concept could be if you dont move from the same position after "x" amount of seconds it kicks you or something, that way you can fight and pearl back up to a high place, this kind of reduces the amount of camping and people will be forced to fight. Obviously this suggestion needs work, I just really dont like the idea of it only being 30 seconds. It could work with you're allowed 30 seconds and then you have to return to the ground but you can go back up there, basically so the timer is not counted as continuous. I respect the concept if it being a 1v1, but still you should be able to use the maps to your abilities (this is not to say you should just sit there for an extremely long amount of time.)
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If if a player can't stay still for x amount of seconds they just get to high ground and not stop moving,
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inb4 adding spawn trap ladder
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Like Vert said, if this was any other server and someone was just being a douche and pearling up onto a hill I would just tele home or run away.
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