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Shaders are all messed up...
Posted on 28 January 2021 - 09:36 AM
Ok, so I figured this out on my own. When I use BLC 3.0 on any version and turn on literally any shaders, blocks being updated (doors being opened, blocks being broken, light sources being broken, etc.) take around a second or more to update. I've tested this on BLC 2.0 and other clients as well as normal OptiFine, and they all work completely fine, so BLC 3.0 is definitely the culprit somehow. This effect is compounded when I use other high-fidelity visual stuff like high-res resource packs. It's not terrible to switch between BLC versions, but I would love for this to be fixed in the future.Last edited on 28 January 2021 - 09:39 AM by funeralofhorses
Like using SEUS Renewed and Pulchra 128x it has about a 2 and a half second delay. And this isn't really a performance issue at all because I have a really powerful computer. This happens with like Sildurs Lite. It's pretty odd.Posted on 12 February 2021 - 02:52 PM
Hello, I had experienced the same issue and going to pause>BLC Options>Betterframes and disabling the fps boost works. it stinks you lose that fps, but it should fix the issue!