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"Free Soup" Signs...
I believe the Free Soup signs on soup PvP FFA should be taken away because players can run to the soup signs and refill their inventory with soup infinitely and it makes fights last for ever… Instead of the signs, whenever you kill someone it should refill your inventory.
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+1
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I like the idea but then it kinda ruins kill streaks cause first they only have an inventory of soups and then someone can die to them then come back with a full inventory again and repeat the process until the person runs out of soup.
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-1 I don't like this idea at all. A major part of soup-pvp is refilling, it's part of the game. Instead, to break infinite fighting make it so the only way to restore your armor durability is to run a command that requires you to stand still/be untouched for a certain amount of time so a fight will end when people begin to lose armor.

Also, it is common that someone will be in a fight with me and after I run low on soups they will run away and leave me there. How would I get soups if I had to do a whole new fight with only the few leftover soups from my last fight?
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Maybe keep the soup signs but make it cost tokens to repair your armor, as the armor repair is a bit OP
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+1
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Sprint wrote

Maybe keep the soup signs but make it cost tokens to repair your armor, as the armor repair is a bit OP




I like this idea!!! I have some other ideas I would like to address, could I do that here or would I have to post a new thread?
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1 minute cool down for Free soup signs
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Pokenick wrote

-1 I don't like this idea at all. A major part of soup-pvp is refilling, it's part of the game. Instead, to break infinite fighting make it so the only way to restore your armor durability is to run a command that requires you to stand still/be untouched for a certain amount of time so a fight will end when people begin to lose armor.

Also, it is common that someone will be in a fight with me and after I run low on soups they will run away and leave me there. How would I get soups if I had to do a whole new fight with only the few leftover soups from my last fight?

Imo this makes little sense, considering some classes have much less durability on their armor compared to others. How about a /refill that makes you stand still for 15 seconds? It would refill your inventory and repair your armor
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Hivlik wrote

Pokenick wrote...


Imo this makes little sense, considering some classes have much less durability on their armor compared to others. How about a /refill that makes you stand still for 15 seconds? It would refill your inventory and repair your armor

This would make dia/iron kit invincible. That kit receives less damage so they have to use less soups so they can just kill iron people who stand no chance since they cannot refill their soups.
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Pokenick wrote

This would make dia/iron kit invincible. That kit receives less damage so they have to use less soups so they can just kill iron people who stand no chance since they cannot refill their soups.


I'm not sure what you mean. The /refill would cancel if you moved or took any damage
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We will be changing the Soup FFA World a little bit in the upcoming season.
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Hivlik wrote

Pokenick wrote...



I'm not sure what you mean. The /refill would cancel if you moved or took any damage

Dia/iron kit would be invincible because they have to use less soups then the default kit so they will win almost every time
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Pokenick wrote

Hivlik wrote...


Dia/iron kit would be invincible because they have to use less soups then the default kit so they will win almost every time

There's a reason the higher kits cost more tokens. I don't agree with them being overpowered, but advantages should not be out of the question.

Anyway, it's very uncommon that you'll find these people stuck in 1v1s in FFA, especially with the boost in popularity that the merge will bring. If people get low, they will run to refill. Other people will fight. There's very little disadvantage to /refill that isn't already present with the soup FFA signs.
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