Posted on 07 June 2015 - 06:20 AM
In this post I will explain the changes that were made to Badlion Network between 5/30/15 - 6/5/15.This week had a lot of progress and quality of life changes. Please report any website appearance issues here if you have used Ctrl + f5 to force your cache to update or Apple + R (mac) to force it to refresh.
You can read more about Practice 4.0 and here https://www.badlion.net/forum/thread/44089
New Features
- New Minesweeper UHC Gamemode
- New SG Maps (Zone 85)
- UHC Leaderboards for 3.0
- UHC /stats command for 3.0
- UHC Stats on profile pages
Upcoming
- UHC Stats for 3.0 (Match Pages)
- UHC 3.0 Oceanless/Jungleless Maps
- Season 9 PracticePvP
- Migrate SoupPvP server into PotionPvP to create one combined Practice/Kit PvP server
- Reworked Ranked SG
- New SG Gamemodes
- Integrate clans into plugins.
- Ability to switch between desktop and mobile website.
Tweaks
N/A
Bug Fixes
- Reworked PotionPvP 3.0 to not glitch out when ratings are being fetched (random 1400 resets)
- Bunch of mobile website fixes.
- SmellyChat fixes with new features and settings.
- Can no longer break gold ore with stone pickaxes in UHC Cutclean.
Balance Changes
N/A
Posted on 07 June 2015 - 07:07 AM
Anonymous Quote
That sounds cool, what is it?
Posted on 07 June 2015 - 11:38 AM
MasterGberry wrote
- UHC 3.0 Oceanless/Jungleless Maps
Please, only oceanless… keep the jungles… there isn't many anyway…
Posted on 07 June 2015 - 04:16 PM
@MasterGberry any confirmed date for next season or no?Posted on 07 June 2015 - 05:32 PM
Ilxsiion wrote
We are aiming for June 19th. Not a promised date though yet, we have to check the TODO list and estimate how long the remaining features will take.
Posted on 07 June 2015 - 06:18 PM
MasterGberry wrote
Ilxsiion wrote...
We are aiming for June 19th. Not a promised date though yet, we have to check the TODO list and estimate how long the remaining features will take.
Thank you for the detailed response
Posted on 07 June 2015 - 09:43 PM
Hivlik wrote
Anonymous Quote...
That sounds cool, what is it?
https://www.badlion.net/wiki/minesweeper @Hivlik
Posted on 07 June 2015 - 10:14 PM
MasterGberry wrote
- UHC Leaderboards for 3.0
- UHC /stats command for 3.0
- UHC Stats on profile pages
Posted on 07 June 2015 - 11:57 PM
@MasterGberry exactly what happens when an unsafe ore is mined?Posted on 08 June 2015 - 03:54 AM
Hivlik wrote
Posted on 08 June 2015 - 07:45 AM
@Hivlik I would think that the block explodes.Posted on 08 June 2015 - 03:55 PM
MasterGberry wrote
Ilxsiion wrote...
We are aiming for June 19th. Not a promised date though yet, we have to check the TODO list and estimate how long the remaining features will take.
eyyy that's excatly in my last day of school xdxdxd.
OSG wrote
MasterGberry wrote...
Please, only oceanless… keep the jungles… there isn't many anyway…
@sluttycow what is the chance that you'll keep the jungles? if I find jungles in a game when str is off and I get melons, I'm gonna 100% nether rush, get healing pots and might win the game thanks to the healing pots, or I could make harming potions which is even better, never the less, PLEASE, KEEP, THE, JUNGLES. <3.
if people are getting fps lag it's their problem, I get about 200fps while recording in jungle…
Posted on 08 June 2015 - 04:21 PM
@OfirGever123The discussion for whether or not to keep jungles was a long one between myself and GBerry.
The cons:
Absolutely kills frames per second for people who don't have the best computer
Fighting in jungles it awful
Can put player in a severe disadvantage, thus removing the fun of the game
The pro:
Temples
Watermelons
=============
The cons absolutely outweigh the pros. I personally think the nether and hp pots should be a challenge. If you can manage to get them then it was a combination of a variety of things.
Posted on 08 June 2015 - 05:05 PM
sluttycow wrote
The discussion for whether or not to keep jungles was a long one between myself and GBerry.
The cons:
Absolutely kills frames per second for people who don't have the best computer
Fighting in jungles it awful
Can put player in a severe disadvantage, thus removing the fun of the game
The pro:
Temples
Watermelons
=============
The cons absolutely outweigh the pros. I personally think the nether and hp pots should be a challenge. If you can manage to get them then it was a combination of a variety of things.
What about the removal of iceplains? Their a pain in the fking ass to spawn in and cause some fps lag for people who dont have the best pc, also their is very little wood in the biomes and they are FKING MASSIVE like 1.5k x 1.5k blocks wide. Imo it just ruins the map, all the fun and the game in general
Posted on 09 June 2015 - 12:26 AM
NoReachV2 wrote
What about the removal of iceplains? Their a pain in the fking ass to spawn in and cause some fps lag for people who dont have the best pc, also their is very little wood in the biomes and they are FKING MASSIVE like 1.5k x 1.5k blocks wide. Imo it just ruins the map, all the fun and the game in general
I think you have to cut the fps lag issue at a given point. MC doesn't even require an amazing pc, just something which is fairly new and isn't an intel atom. Although it's not hugely fair on people who can't afford it, you have to start cutting huge amounts of things out of the game then to suit the tiny minority of people who don't have powerful enough pcs
Posted on 09 June 2015 - 01:21 AM
Listen wrote
NoReachV2 wrote...
I think you have to cut the fps lag issue at a given point. MC doesn't even require an amazing pc, just something which is fairly new and isn't an intel atom. Although it's not hugely fair on people who can't afford it, you have to start cutting huge amounts of things out of the game then to suit the tiny minority of people who don't have powerful enough pcs
fps isn't an issue for most people on ice plains, but they are a major disadvantage to anyone who spawns in them, worse than a jungle or desert, as they have very few trees and are usually surrounded by more icy biomes.
Posted on 09 June 2015 - 01:19 PM
sluttycow wrote
The discussion for whether or not to keep jungles was a long one between myself and GBerry.
The cons:
Absolutely kills frames per second for people who don't have the best computer
Fighting in jungles it awful
Can put player in a severe disadvantage, thus removing the fun of the game
The pro:
Temples
Watermelons
=============
The cons absolutely outweigh the pros. I personally think the nether and hp pots should be a challenge. If you can manage to get them then it was a combination of a variety of things.
I feel like if I'll keep trying to convince you it won't help, is there any other way to attempt to keep jungles in uhc ?
Posted on 10 June 2015 - 06:29 PM
sluttycow wrote
The discussion for whether or not to keep jungles was a long one between myself and GBerry.
The cons:
Absolutely kills frames per second for people who don't have the best computer
Fighting in jungles it awful
Can put player in a severe disadvantage, thus removing the fun of the game
The pro:
Temples
Watermelons
=============
The cons absolutely outweigh the pros. I personally think the nether and hp pots should be a challenge. If you can manage to get them then it was a combination of a variety of things.
What about ice plains? There are no pros I can think of for ice plains except for the fact that you can move faster. Tbh you guys should remove ice plains because (just like jungles) the cons outweigh the pros