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Dev Log #16 6/13 - 6/19
In this post I will explain the changes that were made to Badlion Network between 6/13/15 - 6/19/15.

The majority of this week has been spent working towards ArenaPvP (the Potion/Soup merge).

New Features

-Arena PvP is live, you can read the full patch notes here - https://www.badlion.net/forum/thread/54473

Upcoming

- UHC Match Pages for 3.0
- New SG Gamemodes
- Integrate clans into plugins.
- Ability to switch between desktop and mobile website.

Tweaks

N/A - Everything that was done is listed in https://www.badlion.net/forum/thread/54473

Bug Fixes

N/A - Everything that was done is listed in https://www.badlion.net/forum/thread/54473

Balance Changes

N/A - Everything that was done is listed in https://www.badlion.net/forum/thread/54473

Discussion
ArenaPvP was launched this weekend and we had some rough issues with some of the new features. Some things that people need to realize is testing in a environment with 5 is different then 50, which is different then 150, which is different then 750. There are currently two main bugs that we are dealing with still, and our plans on what to do with them. I had to take a break yesterday or I would have banned hundreds of players for being inconsiderate assholes. Most players never see all the good things that happened, they only complain about the bad things and it effects the developers and owners when you guys do that. This is literally the reason most administrations of other networks don't give a shit about what players think, because most of you will always find something to complain about (like most of you didn't realize the microspikes are greatly reduced and hit detection is a lot better, for example).

List of bugs
1. Items rarely not despawning. This isn't some hurr durr delete items you idiot developers. We do that. We literally account for everything we can think of, and this bug rarely happens. If you can figure out how to cause this to happen consistently please report it to MasterGberry. We do give out ranks for people who help us with critical bugs.
2. Client side FPS lag related to BuildUHC ladder. I did not expect this ladder to do this well, and also all the developers have strong computers so we didn't see this issue during the testing. This is going to be fixed by me either tonight or tomorrow by spreading the arenas dedicated to this ladder all outside of render distance from each other. This also means there will be more arenas for BuildUHC, which means less out of arena errors for that ladder.

Have a good one
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AHHHHHHHHHHHHHH
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I was waiting for this one to come out xD
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Archybot wrote


2. Client side FPS lag related to BuildUHC ladder. I did not expect this ladder to do this well, and also all the developers have strong computers so we didn't see this issue during the testing.

I have a strong computer and still getting affected by the fps lag. I get 500 fps normally, when it happen, it drops to 1 fps
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Thanks for all of the new improvements and fixes <3
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OfirGever123 wrote

Archybot wrote...


I have a strong computer and still getting affected by the fps lag. I get 500 fps normally, when it happen, it drops to 1 fps


Get on a server with under 5 people and you won't feel it at all, which is how we develop. It requires a bad computer to feel it when only 1-2 matches are going on at a time.
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rip, way less upcoming stuff now :/
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Ivorex wrote

rip, way less upcoming stuff now :/


Its just not public yet ^.^
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Im excited about the new sg gamemode
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Archybot wrote

In this post I will explain the changes that were made to Badlion Network between 6/13/15 - 6/19/15.

List of bugs
2. Client side FPS lag related to BuildUHC ladder. I did not expect this ladder to do this well, and also all the developers have strong computers so we didn't see this issue during the testing. This is going to be fixed by me either tonight or tomorrow by spreading the arenas dedicated to this ladder all outside of render distance from each other. This also means there will be more arenas for BuildUHC, which means less out of arena errors for that ladder.




I have a very strong computer, i7 processor and an nvidia GeoForce GTX 960 graphics card with 8GB of RAM, yet this still happens to me usually when im playing arenapvp i get about 900-1100 fps but when the lag spikes hit it drops me to 100-200. Im not to sure why tho @Archybot
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Archybot wrote

In this post I will explain the changes that were made to Badlion Network between 6/13/15 - 6/19/15.

List of bugs
2. Client side FPS lag related to BuildUHC ladder. I did not expect this ladder to do this well, and also all the developers have strong computers so we didn't see this issue during the testing. This is going to be fixed by me either tonight or tomorrow by spreading the arenas dedicated to this ladder all outside of render distance from each other. This also means there will be more arenas for BuildUHC, which means less out of arena errors for that ladder.




I have a very strong computer, i7 processor and an nvidia GeoForce GTX 960 graphics card with 8GB of RAM, yet this still happens to me usually when im playing arenapvp i get about 900-1100 fps but when the lag spikes hit it drops me to 100-200. Im not to sure why tho @Archybot
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NoReachV2 wrote

Archybot wrote...




I have a very strong computer, i7 processor and an nvidia GeoForce GTX 960 graphics card with 8GB of RAM, yet this still happens to me usually when im playing arenapvp i get about 900-1100 fps but when the lag spikes hit it drops me to 100-200. Im not to sure why tho @Archybot


Yes, even on my computer with 750 people Im lagging. The point is when there were less then 10 people online, the client lag wasn't noticable
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2. Client side FPS lag related to BuildUHC ladder. I did not expect this ladder to do this well, and also all the developers have strong computers so we didn't see this issue during the testing. This is going to be fixed by me either tonight or tomorrow by spreading the arenas dedicated to this ladder all outside of render distance from each other. This also means there will be more arenas for BuildUHC, which means less out of arena errors for that ladder.
Do you know whats causing the lag exactly? I might know why or have an idea why.
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Kauai wrote

2. Client side FPS lag related to BuildUHC ladder. I did not expect this ladder to do this well, and also all the developers have strong computers so we didn't see this issue during the testing. This is going to be fixed by me either tonight or tomorrow by spreading the arenas dedicated to this ladder all outside of render distance from each other. This also means there will be more arenas for BuildUHC, which means less out of arena errors for that ladder.
Do you know whats causing the lag exactly? I might know why or have an idea why.


I think what is causing the lag is the maps and BuildUHC @iguim28
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