Posted on 22 June 2015 - 10:30 PM
In this post I will explain the changes that were made to Badlion Network between 6/13/15 - 6/19/15.The majority of this week has been spent working towards ArenaPvP (the Potion/Soup merge).
New Features
-Arena PvP is live, you can read the full patch notes here - https://www.badlion.net/forum/thread/54473
Upcoming
- UHC Match Pages for 3.0
- New SG Gamemodes
- Integrate clans into plugins.
- Ability to switch between desktop and mobile website.
Tweaks
N/A - Everything that was done is listed in https://www.badlion.net/forum/thread/54473
Bug Fixes
N/A - Everything that was done is listed in https://www.badlion.net/forum/thread/54473
Balance Changes
N/A - Everything that was done is listed in https://www.badlion.net/forum/thread/54473
Discussion
ArenaPvP was launched this weekend and we had some rough issues with some of the new features. Some things that people need to realize is testing in a environment with 5 is different then 50, which is different then 150, which is different then 750. There are currently two main bugs that we are dealing with still, and our plans on what to do with them. I had to take a break yesterday or I would have banned hundreds of players for being inconsiderate assholes. Most players never see all the good things that happened, they only complain about the bad things and it effects the developers and owners when you guys do that. This is literally the reason most administrations of other networks don't give a shit about what players think, because most of you will always find something to complain about (like most of you didn't realize the microspikes are greatly reduced and hit detection is a lot better, for example).
List of bugs
1. Items rarely not despawning. This isn't some hurr durr delete items you idiot developers. We do that. We literally account for everything we can think of, and this bug rarely happens. If you can figure out how to cause this to happen consistently please report it to MasterGberry. We do give out ranks for people who help us with critical bugs.
2. Client side FPS lag related to BuildUHC ladder. I did not expect this ladder to do this well, and also all the developers have strong computers so we didn't see this issue during the testing. This is going to be fixed by me either tonight or tomorrow by spreading the arenas dedicated to this ladder all outside of render distance from each other. This also means there will be more arenas for BuildUHC, which means less out of arena errors for that ladder.
Have a good one
Posted on 22 June 2015 - 10:44 PM
I was waiting for this one to come out xDPosted on 23 June 2015 - 01:47 AM
Archybot wrote
2. Client side FPS lag related to BuildUHC ladder. I did not expect this ladder to do this well, and also all the developers have strong computers so we didn't see this issue during the testing.
I have a strong computer and still getting affected by the fps lag. I get 500 fps normally, when it happen, it drops to 1 fps
Posted on 23 June 2015 - 06:20 AM
Thanks for all of the new improvements and fixes <3Posted on 23 June 2015 - 06:26 AM
OfirGever123 wrote
Archybot wrote...
I have a strong computer and still getting affected by the fps lag. I get 500 fps normally, when it happen, it drops to 1 fps
Get on a server with under 5 people and you won't feel it at all, which is how we develop. It requires a bad computer to feel it when only 1-2 matches are going on at a time.
Posted on 23 June 2015 - 01:58 PM
Ivorex wrote
Its just not public yet ^.^
Posted on 23 June 2015 - 10:52 PM
Archybot wrote
List of bugs
2. Client side FPS lag related to BuildUHC ladder. I did not expect this ladder to do this well, and also all the developers have strong computers so we didn't see this issue during the testing. This is going to be fixed by me either tonight or tomorrow by spreading the arenas dedicated to this ladder all outside of render distance from each other. This also means there will be more arenas for BuildUHC, which means less out of arena errors for that ladder.
I have a very strong computer, i7 processor and an nvidia GeoForce GTX 960 graphics card with 8GB of RAM, yet this still happens to me usually when im playing arenapvp i get about 900-1100 fps but when the lag spikes hit it drops me to 100-200. Im not to sure why tho @Archybot
Posted on 23 June 2015 - 10:52 PM
Archybot wrote
List of bugs
2. Client side FPS lag related to BuildUHC ladder. I did not expect this ladder to do this well, and also all the developers have strong computers so we didn't see this issue during the testing. This is going to be fixed by me either tonight or tomorrow by spreading the arenas dedicated to this ladder all outside of render distance from each other. This also means there will be more arenas for BuildUHC, which means less out of arena errors for that ladder.
I have a very strong computer, i7 processor and an nvidia GeoForce GTX 960 graphics card with 8GB of RAM, yet this still happens to me usually when im playing arenapvp i get about 900-1100 fps but when the lag spikes hit it drops me to 100-200. Im not to sure why tho @Archybot
Posted on 24 June 2015 - 01:13 AM
NoReachV2 wrote
Archybot wrote...
I have a very strong computer, i7 processor and an nvidia GeoForce GTX 960 graphics card with 8GB of RAM, yet this still happens to me usually when im playing arenapvp i get about 900-1100 fps but when the lag spikes hit it drops me to 100-200. Im not to sure why tho @Archybot
Yes, even on my computer with 750 people Im lagging. The point is when there were less then 10 people online, the client lag wasn't noticable
Posted on 24 June 2015 - 01:55 AM
2. Client side FPS lag related to BuildUHC ladder. I did not expect this ladder to do this well, and also all the developers have strong computers so we didn't see this issue during the testing. This is going to be fixed by me either tonight or tomorrow by spreading the arenas dedicated to this ladder all outside of render distance from each other. This also means there will be more arenas for BuildUHC, which means less out of arena errors for that ladder.Do you know whats causing the lag exactly? I might know why or have an idea why.
Posted on 26 June 2015 - 09:25 PM
Kauai wrote
Do you know whats causing the lag exactly? I might know why or have an idea why.
I think what is causing the lag is the maps and BuildUHC @iguim28