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Difference between SP and SMP hit detection
Posted on 15 May 2014 - 02:54 AM
Played singleplayer for the first time in a while today, and noticed that I can hit mobs a lot farther away. I went on a faction server that I get fairly good ping to, and tested it. Even when I am standing still, I cannot even get particles on them whereas I can get particles on them in singleplayer. I remember them combining the two a while ago in an update, so why is it like this? Nocheat limitation?Posted on 15 May 2014 - 03:25 AM
Debrief wrote
Played singleplayer for the first time in a while today, and noticed that I can hit mobs a lot farther away. I went on a faction server that I get fairly good ping to, and tested it. Even when I am standing still, I cannot even get particles on them whereas I can get particles on them in singleplayer. I remember them combining the two a while ago in an update, so why is it like this? Nocheat limitation?
Posted on 15 May 2014 - 10:05 PM
I believe that the max reach on servers is 4 blocks or something, while in SP it's 5. The SMP 4-block reach is for lag compensation. Don't quote me, but I believe I read something on this a while back.Posted on 16 May 2014 - 04:30 AM
Shyvering wrote
Debrief wrote...
Not right because I tested this while standing still next to a mob. Counted the blocks in between us and could not get particles. On singleplayer, the same distance would result in me getting particles.