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Badlion's rep
As a big fan of the badlion network, I feel it is nessessary to point this growing issue out. As you may know, many potion pvpers are banned due to badlion's GCheat. Most of these players have disputed it and said their ban was false. I can believe this in most cases because players of that skill are most likely to set off false positives in badlion'a ncp. Players known for their skill have also recorded themselves getting banned, whilst playing legit. This prooves that badlion's anti cheat system is not 100% accurate. All these bans builds a bad reputation for badlion, especially in the pot Pvp community. It is widely known that many of th good players are banned from badlion.I have noticed that these players don't get accepted from their ban appeals as the staff think their GCheat system is completely accurate, even with good proof that they were playing legit. As a badlion fan, it is a shame this happens. To GBerry, your coding of this anti cheat system is a masterpiece, but not 100% accurate. I suggest that good players who are more likely to get falsely banned, get more allowences, but not to a point where they get banned automatically. They should instead be inspected by a staff member, as this is more accurate of deciding if they are cheating. These players should not get auto banned by GCheat's notifications, but by an actual staff member. All players who think they are likely to get falsely banned should request for this to happen to them, so they don't get falsely banned. If this were to happen, good players will no longer get falsely banned. This will result in badlion's reputation rising. I don't mean any hate to badlion's staff or their anti cheat system, as it is still very accurate. I also feel that it is irritating that you have to say that you were cheating in order to get unbanned from a false ban, thank you
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oh my god. @MasterGberry please handle this

on a side note you have no idea how well gcheat is coded, archybot himself said it was

Archybot wrote

While our server is easily the most cheat free pvp server in existence, there are still too many cheaters on our server. It's time for our second judgement day. This will have two different forms of judgements.

1. Our autoclicker detection judgement day was very successful, with most people admitting we were right, and most of the biggest egos saying we are lying and was publicly humiliated. This one is a continuation of the first judgement day. We will start automatically banning for excessive autoclicker notifications. We've made the autoclicker detection be able to tell when players and/or the server is lagging. No more turning it under what mods can see and hoping the admins don't look into you. You're going to get RIP'd, and then get laughed at by the administration when you appeal. This will be done totally random and without warning.

2. After much playing around with hacked clients, we've figured out how they work. GCheat can now detect most forms of kill aura and force field automatically and reports it to moderators to investigate and ban. GCheat also detects a variety of click aimbots and clients (and sometimes it'll detect you just being logged in with a certain client, not even using the cheat functions of it because of how a lot of them work). Here's a list of common misconceptions before people even try to hide behind these defenses:
- The check accounts for lag, if you say lag in your appeal I will laugh my ass all the way to the deny section.
- I've already caught several well known people who have been suspected of toggling or using a ghost client. I watched someone stream today with a ghost client that we specifically tested with and detect.
- The way we detect these it is algorithmically IMPOSSIBLE from a code standpoint to set these off from a vanilla client. We tested 1.7.X all the way to current version just to make sure, and tested with 100+ people we know are clean.
- Mods have been asked not to ban the closet toggling cheaters so you have your chance to come clean in this thread.
- It's not that stupid invisible entity bullshit that most anticheats use to detect kill aura as that's a fucking joke method of doing it that can be bypassed by any hacked client with a brain and has more false positives then actual positives.
- Yes, I'm purposely leaving out core parts of how this works so it's harder to attempt to bypass
- No, I will not explain how it works anymore than what is in this thread.
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*waits for Gberry's reply*
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I don't even need to explain.

I have a dozen clients on my computer that I can record with and look totally legit and gcheat catches them.

Locked.
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Thread is locked