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Filtered Maps
Posted on 06 September 2015 - 07:59 AM
I think maps need to be filtered i have played too many apples games with the map with vine and trees, this is an example of how maps don't suit certain kits. I think some kits should only get specific maps meaning less mcsg kits on the glass floor map or gapple on the vines map. If this was implemented it makes it more of more consistent game with no reason to die and loose 30 elo to a bullshit hole in the ground. The maps below in my opinion need fixing.The desert map has a hole 3 deep which players can get stuck in and cannot get out, the temple allows people to camp for a while and make u loose elo for bs reasons
The vine map everyone i know hates it, it encourages camping on the canopy and there is water in the map the means u don't need to conserve ur water buckets in build uhc
There is a map with ores and mostly stone which is awful for god apple.
Map with the reviene and bridge going over it is awful and can make any skill full player die because of a bs reason
What maps suit which kits:
Maps with open flat surfaces suit the mcsg/god apple/no debuff/ knohi/tank kits
Maps with hills or other open areas replicating a UHC for example suite Build UHC/UHC/ horse/ iron and uhc
Please badlion filter maps and remove the fucking vines map its pure aids no offence and please remove camping spots such as the cave in one map and the temple with the hole through it
Posted on 06 September 2015 - 09:17 AM
Well something like this happens, you don't see a Build UHC map used for Archer or Tank. Maps are getting "cleaned" currently by the map team, meaning they're fixing holes, campable places and stuff like that.