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Dev Log #24 8/29 - 9/18
In this post I will explain the changes that were made to Badlion Network between 8/29/15 - 9/18/15

This is a combined log for the past three weeks weeks because (1) I was travelling out of the country for part of the time [aka the dev work was cut down], (2) we have been working towards the Season 10 Arena Launch and (3) Archy/me are currently in the chaos of moving all of our servers.

New Features

- Season 10 ArenaPvP (This will be a separate announcement thread)

Upcoming

- Cases in the Hub
- Skywars
- Two factor authentication for the website and minecraft servers (more info to follow on this soon)
- Ability to switch between desktop and mobile website.
- UHC Match Pages for 3.1
- New SG Gamemodes
- Integrate clans into plugins

Tweaks

- Better email validation when using /register
- UHC has a higher border now after the shrinks (I think this was reverted? Might need to be added back again later)
- Tweaks to the GCheat autoclicker auto-banner

Bug Fixes

- Fixed most of the leaderboards from the corruption that happened with SG/UHC (still a bit of work to be done on this)
- Few bug fixes to the appeal system.
- Allow flint and steel to be used on obsidian during iPvP time on UHC
- Fix a UHC bug with players not being able to be banned or muted from UHC's if they logged off before the game started.
- Fixed a statistics issue with potions for UHC
- Fixed BloodDiamond health scoreboard bug
- Fix to GPermissions relating to broken users on Arena servers randomly after registering
- Teleport horses on UHC shrinks (Not yet live, this will be live after season 10 at some point)
- A bunch of potion bug fixes that are going to be applied in season 10.
- Fix a syncing issue with bans and the lobbies.
- Fixed SG games from randomly crashing people with the 1.8 tab list.
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Skywars hype
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woot hype!
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MasterGberry wrote

- New SG Gamemodes


Such as?
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DontWorryImBad wrote

MasterGberry wrote...



Such as?


We have had plans for a UHC based SG game mode for a long time, but still have not gotten around to it. To be honest I kind of expected our SG #'s to be a bit higher than they are. Don't want to split the community too much.
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This is the 24th @MasterGberry, ayy lmao.
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I see a lot of things have been added, a lot of bugs repaired, praise develoerps :D
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