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Proposal
Posted on 26 October 2015 - 12:49 PM
Can we test the nocebo effect of anti X-ray and see if there's a difference in perception of the amount of xrayers by randomly enabling anti-xray one game and comparing it to a game hosted at the same time without it? @sluttycowPosted on 26 October 2015 - 12:57 PM
Of course there's a difference. In one people can x-ray and in the other they can't.Posted on 26 October 2015 - 03:42 PM
sluttycow wrote
Of course there's a difference. In one people can x-ray and in the other they can't.
No, that's not what I mean. My point is, there were a bunch of threads about how anti-xray is great and there are no xrayers when it's on. I want to test whether this is just the nocebo/placebo effect of the fact that everyone knows anti-X-ray is on, and whether we actually perceive a difference if we are told something, yet it's the opposite
Posted on 26 October 2015 - 10:10 PM
too many fancy words, I'll phrase it simple :Psay "this game is anti X-ray" even though it's not, and see if people X-ray or not
not a bad idea