Posted on 12 December 2015 - 01:32 PM
Making the damage based on range completely shuts out close range. I understand that it is probably like this to increase long range encounters but close range requires skill as well. Plus, there could be a really good close ranger that could've been like 2.2k last season and they might only get like 1600-1700 this season because of this. I just think it should be balanced out so people who excel at specific ranges can play normally.Posted on 12 December 2015 - 01:33 PM
more like make it how it was in season 10 (please)Posted on 15 December 2015 - 05:04 PM
-1 i love the new archer but maybe it should be 3.5 heart max damage from the longest rangePosted on 15 December 2015 - 08:25 PM
-1I like having my non-fully pulled back shots do equal damage.
Posted on 15 December 2015 - 09:58 PM
O.K. This made me think of last AP season. In the final fight, Brick fought Ngal. Remember how xNestorio was saying how Brick was far better then him at long range, but far worse at short. I feel that both ranges require skill, and both should be rewarded for each shot equally, or similarly.Posted on 15 December 2015 - 10:00 PM
ty_rex222 wrote
what? Sorry i lost track of what you are trying to say
Posted on 16 December 2015 - 08:13 AM
I see that this update has already been made,as my long range shots deal 1.5 hearts of dmg when the bow is fully charged,the same as when I'm 4 blocks away from my opponent