Last edited on 30 January 2016 - 09:49 AM by MasterGberry
So I am currently at PAX South and was talking to @SmellyPenguin and remembered that I haven't done a Dev log for 3 weeks now….shit on me lol. I had started one last week but then it got lost in a reboot on my computer….so RIP.A lot of work being done towards SG 2.0 and TDM/CTF at the moment. A lot of website clean ups too make performance way better.
Working also on the side trying to fix the last major source of lag spikes on ArenaPvP. We know what the issue is, we just have to figure out what is causing it.
New Features
- You can now choose what types of tags you want to receive on the website via your settings
- Ability to cancel a registration if you were signed up without your permission
- Internal staff team tool for manager lookups
- New search criteria for Appeals to make it easier for Managers/staff to do their job with the appeals section
- New database logging system for player commands instead of digging through log files
Upcoming
- Clan Management/chat on the network (now in alpha testing)
- Survival Games 2.0 (now in alpha testing)
- TDM as a standalone server (not in alpha testing)
- Network Currency and Network boosters
- CTF as a standalone server
- Tournament integration into the website
- Cases in the Hub
- Website re-skin (delayed because we need to find someone new to do it)
- Ability to switch between desktop and mobile website. (delayed because we need to find someone new to do it)
Tweaks
- Performance improvements to all servers network wide
- Performance improvements to ladder pages, profile pages, punishment page
- Changed ArenaPvP limit to 1k
- Change the description of badlion.net when Google searching
- Updated internal tools for staff to track down IP ban evaders easier
- Properly show the # of alerts now on the website
- Now tracking better information for appeals
- Changed reboot cycle system to be controlled via the DB
- Now all servers reboot at the latest in 24 hours to guarantee all updates are pulled
- Staff now only have proper permissions based on the servers they are staff on
- Death Threats/Suicide Encouragement added to report reasons
- Disallow uhc hosts/mods from disguising
- Improvements to /health and /team list on UHC
- MiniUHC drops golden head on death now
- Scoreboard re-ordered for UHC…I was not aware of this .-.
- Prevent Fishing rod from being dropped in ArenaPvP matches
- Managers can now global mute the lobbies
- Added the ability to teleport to certain coords on ArenaPvP using /sp <x> <y> <z>
- Tweaked and re-activated MineZ kit
- Added IronBuildUHC kit for beta unranked testing
Bug Fixes
- Fixed issues with managers not being tagged
- Fixed clan forum board creation
- Fix ban syncing from appeal system
- Fixed the alert count to properly display on the voting page
- Fix issue with name lookups not working on the website due to a switch up between lowercase and normal names
- Fix issue with horse teleporting in ArenaPvP
- Fix ArenaPvP kit creation bug
- Fix chat plugin issue with non-donator users
- Fixed a bug for voting messages on the ArenaPvP servers
- Fixed /follow bug on ArenaPvP
- Fixed small issue with IP bans being handed out on mutes if you had enough bans to trigger one already
Posted on 30 January 2016 - 10:15 AM
I'm more hyped for the new gamemodes in hope they turn out succesful.But SG 2.0 hype as well
Last edited on 30 January 2016 - 11:34 AM by qtv
Very excited for all the upcoming updates. If any devs are reading this I'd like to comment on the upcoming website reskin. I always wanted a feature gives you a recap on the latest UHC games. Similar to the UHC statistics page as far as how I imagine it too look. On the far left it says the date and time of the game. Then moving to the right it says the winner, the winners killstreak, the highest killstreak, who dealt the most damage, and who ate the most healing or something like that. It would be a feature I think would be very cool for the upcoming reskin, and I know lots of people who already said they would use this page daily. @MasterGberryLast edited on 30 January 2016 - 12:33 PM by Hobskey
MasterGberry wrote
SG 2.0
Yay :)
Posted on 30 January 2016 - 04:28 PM
KingGamesJake wrote
At the moment the reskin is on stand by due to some issues finding a new team to help us with it.
Posted on 31 January 2016 - 09:54 AM
I remember a while ago on Badlion(I may be thinking of another server) where it had something similar to TDM. It was pretty awesome tbh. It had classes and such.Posted on 31 January 2016 - 01:16 PM
Can't wait for CTF, also hope more players will play TDM now too.Posted on 01 February 2016 - 11:42 AM
Hong wrote
Warfare?
#NeverForget
Posted on 01 February 2016 - 04:16 PM
ItzTremm wrote
SkillAuraOnly wrote You don't see the big picture.
Badlion runs off dedicated boxes from the largest (and probably best, performance to price wise) hosting company in the world, OVH. Their anti ddos protection is pretty top notch and price can't be beat (rip support) (cough cough kimsufi.) I'm estimating that Badlion spends around $1-5k every month for JUST the NA East servers thx to the insane price that hosting costs.
There's no magic fixlag button. There will always be DDoS and there will always be network problems or other stuff at OVH. Your tone is very disrespectful and ignorant and I jope you know the truth after reading this.
Posted on 01 February 2016 - 04:42 PM
Nially wrote
ItzTremm wrote...
SkillAuraOnly wrote You don't see the big picture.
Badlion runs off dedicated boxes from the largest (and probably best, performance to price wise) hosting company in the world, OVH. Their anti ddos protection is pretty top notch and price can't be beat (rip support) (cough cough kimsufi.) I'm estimating that Badlion spends around $1-5k every month for JUST the NA East servers thx to the insane price that hosting costs.
There's no magic fixlag button. There will always be DDoS and there will always be network problems or other stuff at OVH. Your tone is very disrespectful and ignorant and I jope you know the truth after reading this.
I mean the map lag