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How do you increase your reach
@Listen - I have to registories, it's not practical but it works, better than getting banned.

Also I meant you can have a backup one stored somewhere else xP
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Listen wrote

I'm going to supply correct information here, to clear things up.

ItsPeel wrote...


Incorrect, this isn't how windows functions. There is only one registry although you can load alternative backups of registry trees. This is horribly impractical though.

ATouchOfDeath wrote...


You can't 'detect' if a user is using it. As Archy made clear it's patching a bug that exists in windows. Mac users don't even need to patch this bug since it's managed in a different way.

ATouchOfDeath wrote...


This is how it's meant to be 5.0 blocks according to the server is the largest allowed hit range. The more latency you have, the closer to the player you have to be to be to reach them. Here's a diagram.
http://puu.sh/mPSrf/2f61b39377.png
Since the other player starts moving at the start, you will always be 1.4 blocks away from reality if you had say 300ms delay. This is because you're receiving/sending the data 0.3 seconds later than how the server sees things and as the server can't allow you to hit over 5 blocks according to what data it has, you won't be able people if you're lagging.
http://puu.sh/mPSPl/8c27a8d9d6.png
The less both you and your enemy are lagging, the closer you'll be to reality and the larger the hit range will be for you on your client.
People will be able to hit you from further away purely as they have a much smaller latency than you. The changes suggested won't actually change your latency significantly, that's down to your ISP and where you live - neither of which I'd imagine are in your control.

@Badware Listen is stealing your act lol
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