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Two Reasons Why I am Against Adding Ranked Combo.

CraftBukkit wrote

ItsTene wrote...



Make a seperate version of GCheat for Combo.

https://m.imgur.com//poxi7DD
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CraftBukkit wrote

ItsTene wrote...


Make a server seperate from Arena so it doesn't count for global Arena ELO. Stop the randomness of Unbreaking.

Make a seperate version of GCheat for Combo.

Make a seperate server from Arena
1. Extra server costs
2. Not necessary

Stop the randomness of Unbreaking.
1. Unsure if this is even possible, let alone if gberry wants to code it

Make a seperate version of GCheat for Combo.
1. I know for a fact that this is impossible
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ItsTene wrote

CraftBukkit wrote...


Make a seperate server from Arena
1. Extra server costs
2. Not necessary

Stop the randomness of Unbreaking.
1. Unsure if this is even possible, let alone if gberry wants to code it

Make a seperate version of GCheat for Combo.
1. I know for a fact that this is impossible

Still the same amount of people playing Badlion, possible.

Unbreaking and durability in general is server side, possible to modify.

There is no reason as to why a seperate version isn't possible.
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+1
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Aymbaut wrote

ginie1 wrote...

tfw shitposting gets you more posts than most of the staff


Still shitposting
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Plus Juan
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CraftBukkit wrote

ItsTene wrote...


Still the same amount of people playing Badlion, possible.

Unbreaking and durability in general is server side, possible to modify.

There is no reason as to why a seperate version isn't possible.

Ok, lets look at our options here.

1. Badlion can create another entire server and create an entire separate version of GCheat just for one separate ranked ladder.
or
2. Don't add a ladder that very few people want added anyway.
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SmellyPenguin wrote

Aymbaut wrote...



Still shitposting
still better than you exd
https://imgur.com/M4Vt5e8
mute me 4 lolz
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FunkyFactions wrote

CraftBukkit wrote...


Ok, lets look at our options here.

1. Badlion can create another entire server and create an entire separate version of GCheat just for one separate ranked ladder.
or
2. Don't add a ladder that very few people want added anyway.

Looks like a clear majority to me. http://strawpoll.me/6711911/r
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+1
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CraftBukkit wrote

ItsTene wrote...


Still the same amount of people playing Badlion, possible.

Unbreaking and durability in general is server side, possible to modify.

There is no reason as to why a seperate version isn't possible.

Still the same amount of people playing Badlion, possible.
That ignores the original issue I raised with your solution

Unbreaking and durability in general is server side, possible to modify.
The randomness aspect may be difficult to modify. I've never seen it done.

There is no reason as to why a seperate version isn't possible.
Uh yes there is. Most checks literally break down if you up the hit registeration rate. They degrade. There are no alternatives to these that exist. It's not like as soon as the hit detection is upped there's a whole host of new checks that emerge. The only thing that happens is the checks that worked on lower aps become less effective or completely dysfunctional.
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ItsTene wrote

CraftBukkit wrote...


Still the same amount of people playing Badlion, possible.
That ignores the original issue I raised with your solution

Unbreaking and durability in general is server side, possible to modify.
The randomness aspect may be difficult to modify. I've never seen it done.

There is no reason as to why a seperate version isn't possible.
Uh yes there is. Most checks literally break down if you up the hit registeration rate. They degrade. There are no alternatives to these that exist. It's not like as soon as the hit detection is upped there's a whole host of new checks that emerge. The only thing that happens is the checks that worked on lower aps become less effective or completely dysfunctional.


That ignores the original issue I raised with your solution
CPUs have multiple threads, servers can run in parallel. As there would be less players on the same thread it would be beneficial to Badlion and not cost any extra.

The randomness aspect may be difficult to modify. I've never seen it done.
Wherever the item should be damaged is specified here, at EnchantmentDurability#a(ItemStack, int, Random). It returns a true/false for if the item should be damaged or not. Very easy to override.


Proof:



Uh yes there is. Most checks literally break down if you up the hit registeration rate. They degrade. There are no alternatives to these that exist. It's not like as soon as the hit detection is upped there's a whole host of new checks that emerge. The only thing that happens is the checks that worked on lower aps become less effective or completely dysfunctional.
There's still the same amount of hits occurring, it's just only 1 click per second will actually count as damage in vanilla, and 7 in Combo. The real issue is the fact that knockback is often delayed, so players would be getting more reach for not just 1 click a second, but for 7. So if the knockback is delayed by 1 second, in vanilla they could get 1 hit, but in Combo they'd get 7. The knockback really just needs to be fixed and GCheat adjusted for receiving hits with more reach in spikes.
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We're not going to make a different Arena server for one ladder…
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CraftBukkit wrote

ItsTene wrote...



That ignores the original issue I raised with your solution
CPUs have multiple threads, servers can run in parallel. As there would be less players on the same thread it would be beneficial to Badlion and not cost any extra.

The randomness aspect may be difficult to modify. I've never seen it done.
Wherever the item should be damaged is specified here, at EnchantmentDurability#a(ItemStack, int, Random). It returns a true/false for if the item should be damaged or not. Very easy to override.


Proof:



Uh yes there is. Most checks literally break down if you up the hit registeration rate. They degrade. There are no alternatives to these that exist. It's not like as soon as the hit detection is upped there's a whole host of new checks that emerge. The only thing that happens is the checks that worked on lower aps become less effective or completely dysfunctional.
There's still the same amount of hits occurring, it's just only 1 click per second will actually count as damage in vanilla, and 7 in Combo. The real issue is the fact that knockback is often delayed, so players would be getting more reach for not just 1 click a second, but for 7. So if the knockback is delayed by 1 second, in vanilla they could get 1 hit, but in Combo they'd get 7. The knockback really just needs to be fixed and GCheat adjusted for receiving hits with more reach in spikes.

in vanilla, and 7 in Combo. The real issue is the fact that knockback is often delayed, so players would be getting more reach for not just 1 click a second, but for 7. So if the knockback is delayed by 1 second, in vanilla they could get 1 hit, but in Combo they'd get 7. The knockback really just needs to be fixed and GCheat adjusted for receiving hits with more reach in spikes
I thought I said this already. Most gcheat checks have nothing to do with click speed but will become dysfunctional when the aps is upped from 2 to 7. I know for a fact that Kill Aura Type C (the main KA check) literally cannot work under any circumstances in this ladder. I can't explain how it works specifically bc of NDAs (I'm not on it but I think gberry wouldn't appreciate it if I shout the way his anticheat works from the rooftops). There are several other checks that also degrade when the aps is upped. You're missing the point. You can't just multiply all the values from 2 to 7 and expect it to work. Some checks rely on the aps being 2 - and they only work when it's two.
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