Store
Subscribe
Recruiting the public's help for ArenaPvP Lag

Aymbaut wrote

Remove Build uhc, skywars, and spleef!















I'll take the lion on this account please

Classic aymbaut
 0
PM Link
Out of curiosity, when in a ranked 1v1 does it write to the database when both players have respawned? e.g. Player 1 wins ranked 1v1 and gets tped to spawn, but Player 2 (who lost) has to go do something and fails to respawn for a prolonged period of time. Will it only write the data of who won ect to the database when both players have respawned?
 0
PM Link
Infact, I believe the glitch is on one person. They cause every other person who loses to them randomly to be stuck because of this glitch?
@MasterGberry
 0
PM Link

NoReach_ wrote

Out of curiosity, when in a ranked 1v1 does it write to the database when both players have respawned? e.g. Player 1 wins ranked 1v1 and gets tped to spawn, but Player 2 (who lost) has to go do something and fails to respawn for a prolonged period of time. Will it only write the data of who won ect to the database when both players have respawned?

This.
Also, people can get glitched on the death screen. They have to shut down their computor and they are still on the death screen when they long back in
 0
PM Link
As WhatTheFork said, you do get glitched after a match, when it doesn't display how much elo you gained, or if you killed your enemy. For me it happens especially in party events (FFA, or FIGHT). I would fight a friend in combo, then fight them in build and I would still have the combo hit detection, the same thing happens in build, you still have the builduhc permissions to break/place blocks. (Both of these scenarios have happened to me). It's simply the permissions not updating for every kit? In combo you can hit your opponent faster, after the same glitch happened (not giving me kill credit in combo) I can hit my opponent as fast as I could in combo while im in builduhc. I can even break blocks in MCSG after the glitch occured in builduhc. Also note, sometimes when items glitch after you kill someone in an ffa or 2v2s the items will still be dropped after the match ends. Once I found golden heads and blocks in an MCSG match and I could use both of them (I could place blocks) I can even redo the glitch right now as we speak. (I just tried it out a few min ago). This could be the culprit of the problem.
 0
PM Link

LostAge wrote

Ya boy LostAge feels like there is a lot less lag on the na3 potpvp then na1 potpvp. And I'm guessing that is because of the amount of players. You guys can try it yourself the kb feels a bit better and the server feels a bit smoother. I think it would've been fine with the 750 cap..
 0
PM Link

MasterGberry wrote

RealSportsFan wrote...



This.

I just updated the post. Read the second new paragraph.


@xLucqs
 0
PM Link
Do you have certain arenas to do certain things? maybe make separate builduhc arenas that work differently from the others
 0
PM Link
maybe it has something to do with this

skip to 20:00 and you can see someone dying idk how but maybe it has something to do with the lag
 0
PM Link
New Idea:

You are in a party fight.
Specs can easily get outside of the arena with the compass.
When match/fight ends you can break stuff?
 0
PM Link
solution: go back to the old host
 0
PM Link
I noticed this has happened to me when I join ONLY Skywars / BuildUHC. Normally what happens is that, I join a match, It lags, I get tped to some random ass location.

My reasoning for this is that, Multiple spawnpoints are set so when you die, you have a small percentage chance of getting teleported to the other random ass spawnpoints.
 0
PM Link
Ok, my theory is that there is to many plugins. Lets just say balloon has a ton if kits on ArenaPvP that NO ONE plays. I think removing that can reduce lag. Also making the capacity of players smaller. Maybe 500 per na? and only 3 na's? Also one of a big reason is uhc's, they hold a lot of players which lags the whole segver fro the amount of people in it. So having 300 player capacity per game is a good idea. I would love to look further into this and make some more theory because my na east ping went from 50ms to 80ms and my east ping is better than my west and I'm east.
 0
PM Link
Also, balding should have a different server for each region. Like there should be a east server where everything on there is east, and everything on the west server contains everything for west.
 0
PM Link
OMG I FOUND IT
@MasterGberry
If you have bad ping or lag
and you lava yourself before a ./spawn registers
https://gyazo.com/da556383d027121bbb025ce08c8aa243
It registers as two losses and it throws all the matches and stuff off
Order:
You ./spawn
You lava yourself and die
You have bad ping so your ./spawn registers now
It registers both your death and the ./spawn so you die twice throwing stuff off. This is how Fork's theory happens.
Forever after that, that mans' opponents are glitched
https://www.badlion.net/match/arenapvp/1v1/12931863
https://www.badlion.net/match/arenapvp/1v1/12931860
Sorry Mgberry. I can't record :(
If I do win though, can I get it on this account?
thanks
Also @ForkoSporko I watched the ginger elo video a couple of times and figured out how to duplicate this glitch you talked about. Thoughts?
 0
PM Link
1. It could be a spigot/paper bug (or possibly bukkit?). I've seen something similar before on a server with lots of players loading chunks after a restart.Spigot uses optimal chunk loading, it may be involved with that.

2. When you die you don't automatically get sent to spawn,you wait on the death screen, if you go afk during this time you end up with billions of bugged rods everywhere on your death screen. It could be related to this.
 0
PM Link
^^ give this man Lion+ !!1!!
 0
PM Link
Lower the player caps to say 500 each, get rid of some arenas (so there is less) and have certain arenas and less of them for kits like Build UHC and Skywars where blocks are placed.
 0
PM Link

EatPastaRunFasta wrote

^^ give this man Lion+ !!1!!

me?
 0
PM Link

ty_rex222 wrote

EatPastaRunFasta wrote...


me?

yea
 0
PM Link
Thread is locked