Posted on 06 February 2016 - 08:17 PM
MrStealYoFill wrote
How to recreate the glitch: go afk for about half an hour in the respawn menu screen after you die in a buildUHC match.
This is probably just a client side glitch
Posted on 06 February 2016 - 08:38 PM
Wait, didn't the lag start when season 11 beta was released?Posted on 06 February 2016 - 09:43 PM
Idk if anyone mentioned this but maybe instead of the plain void in spleef, why can't you just make it lava?Posted on 06 February 2016 - 09:44 PM
Maybe you should take away the kits that not very many people play and put them into a different server and it might help.Posted on 06 February 2016 - 09:46 PM
Hairy_ wrote
No
Posted on 06 February 2016 - 10:00 PM
Maybe the server gets lag spikes because so many people play and it has to generate a bunch of different maps all at once, which makes the server generation thing overload or something and cause a lag spike. I don't really know how any of this server stuff works so correct me if I'm wrong (I probably am)Posted on 07 February 2016 - 12:04 AM
@MasterGberry can confirm, doing /spawn and then dying before it registers triggers 2 match endings. Not sure if this causes lag, but there was a small spike afterPosted on 07 February 2016 - 12:10 AM
When in skywars, you dig a hole where blocks should be, when the islands reset (the spawn islands dissapear) you have invincibility and the player can't hit you, it happens in other kits and sometimes it leads into a large lag spikeLast edited on 07 February 2016 - 12:11 AM by ty_rex222
SkillAuraOnly wrote
r3kt
I found it
Posted on 07 February 2016 - 01:18 AM
MasterGberry wrote
The # of players on the server does not affect the severity of the lag spike, but it does obviously happen more often with more players on (since more people get bugged out).
Posted on 07 February 2016 - 01:19 AM
also reduce the number of maps…. people may complain but atleast it reduces the lag…Posted on 07 February 2016 - 01:22 AM
also make the spleef ground of just plain snow… you dont have to be fancy and make it so that a shovel can break dirt instantly. imo this is what is causing the lag.Posted on 07 February 2016 - 01:25 AM
also make 2 servers, 1 for UHC + spleef (and all that stuff) and 1 for pot + soupthat way all the lag would be distributed over 2 servers… it wont get rid of the lag but it will help.
Posted on 07 February 2016 - 01:25 AM
VedExcellence wrote
MasterGberry wrote...
Or bug could be solved and there could be same amount of players, maps, and fancy spleef stuff
Posted on 07 February 2016 - 01:27 AM
ty_rex222 wrote
VedExcellence wrote...
Or bug could be solved and there could be same amount of players, maps, and fancy spleef stuff
Posted on 07 February 2016 - 01:27 AM
VedExcellence wrote
ty_rex222 wrote...
I think the bug I found my be the solution :o
Posted on 07 February 2016 - 01:28 AM
ty_rex222 wrote
VedExcellence wrote...
I think the bug I found my be the solution :o
Posted on 07 February 2016 - 01:29 AM
VedExcellence wrote
ty_rex222 wrote...
no.
Look earlier in the thread.
Posted on 07 February 2016 - 02:04 AM
@ty_rex222 I still don't know how to reproduce the error. I could reproduce the double match bug, which I already patched, but that's a different issue.