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Dev Log #35 1/30 - 2/19
Hey everyone. My entire mission the past few weeks has been to try and track down the major lag spikes on ArenaPvP. Happy to say I finally got them fixed today. You can read more about the issue and the resolution here if you are interested: https://www.badlion.net/forum/thread/95449

Onto what we have been working on the past three weeks since I am doing a terrible job at posting these weekly!

New Features

- Admins can now lookup player commands (helpful for debugging stuff)
- More IP tracking tools for people evading bans for Admins \o/

Upcoming

- New Cosmetics (now in beta testing)
- Cases in the Hub for cosmetics (now in beta testing)
- Clan Management/chat on the network (now in alpha testing)
- Survival Games 2.0 (now in alpha testing)
- TDM as a standalone server (not in alpha testing)
- Network Currency and Network boosters
- CTF as a standalone server
- Tournament integration into the website
- ArenaPvP S12
- Website re-skin (delayed because we need to find someone new to do it)
- Ability to switch between desktop and mobile website. (delayed because we need to find someone new to do it)

Tweaks

- Lots and lots and lots of ArenaPvP debug code
- Changed website title to help target SEO on the website a bit better
- Changed a lot of website paginated pages to have limits to prevent overloading our poor database
- Reworked a lot of back-end queries on the website to be more efficient and stop causing database issues
- Changed internal systems to use faster queries for all of our plugins
- Moved donator purchase handling onto a separate server to prevent issues with syncing permissions and such
- Lots of internal tests to validate that our systems are functioning properly (ArenaPvP)
- New /list implementation for network wide behavior
- Changed Mod tags depending on the server they are on
- Added fail-safe for bad DB connection when server boots up
- Added a small cooldown to GM to prevent duplicate executions of it
- Changed "himself" to "themselves" in ArenaPvP
- RedRover matches now last longer depending on the # of players in the match
- Try to prevent block glitching in BuildUHC
- Reworked donation handling for network
- Added Golden Heads to kit creation
- Made ArenaPvP bootup for pre-loading chunks and arenas way more smooth and accurate
- War limit changed to 50 players max (unlimited before)
- Changed Party duels and Party fights to have a limit of 8 players per team now (Famous/Famous+ can bypass this). The reasoning behind this is too many people are creating huge fights and causing lag spikes on the servers.
- Reworked some duel code to try and clean it up (it's nasty)

Bug Fixes

- Fixed double eat bug (I think)
- Fixed ArenaPvP lag ^.^
- Allow admins to reset a person's rating multiple times per season
- Fix an issue with mutes and kicks triggering IP Bans if enough bans were already present
- Fix bug with removing a permission from our permissions system
- Fix issue with /kick command and the reason being handed out
- Fix it so when you are banned from a server you do not get kicked from the lobby (screws up client)
- Fix race condition with executing commands when you are dead
- Properly log when a staff member talks in spectator chat on UHC
- Fixed issue with PartFFA Event Kits
- Fixed MiniUHC servers to properly pull all generated worlds
- Fix bug with redrover and Horse kit
- Fixed some bugs with Shared Health UHC
- Fixed issue where players could build on walls for SkyWars
- Fixed issue with last player joining an event getting bugged out (if they forced it to start before 3 min countdown)
- No longer load invalid chunks on bootup
- Fixed issue with /r for SG
- Fixed issue with Party Fight and Horse kit
- Fixed small issue with /spawn and LMS/UHC Meetup
- Fixed issue with arena scanned for BuildUHC and SkyWars
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1st, love reading these. Keep up the great work!
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Good stuff, when will s12 go live?
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Great work once again. I love reading these posts. Keep it up!
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Great work thanks gberry
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MadeInHolland wrote

Good stuff, when will s12 go live?


Unknown atm. Now 1.9 is upon us so yeah…
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Can confirm double eating is fixed
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MasterGberry wrote


- Fixed ArenaPvP lag ^.^


OMG YES THX
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ez?
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MasterGberry wrote

MadeInHolland wrote...



Unknown atm. Now 1.9 is upon us so yeah…


Oh yeah :/ Im sure you guys will do a good job :P
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much hype
such wow
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Hello, My name is Jacob, or Japple on Badlion. I currently have Twitch rank on Badlion and spend most of my time streaming, if not all of it, doing party fights on badlion with a lot of people. Badlion Party Fights is the reason my channel is successful, people come to my streams to watch / join large party fights. It is by far my most popular thing and I have been streaming it on almost a regular basis. With the recent updates to reduce lag, by trimming down party fights to only 16 people, it competently ruins streamers like me and many others. Now I did read on the post that Famous ranks can by pass this but I really strongly belive this should be changed to Twitch ranks aswell, or selected Twitch/youtube ranks. As I see More Twitch ranks hosting party fights than badlion. Hopefully you can take a look at this post and make some changes as I'v been streaming daily large party fights for almost 3 months now and its weird that all of a sudden it changed . If there is anyway we can allow big party fights for Twitch ranks as well or selected Twtich ranks that would be awesome. Party fights are one of badlions most popular things to stream and play and I would hate for it to go away.

-Japple
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.
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You legend.
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Japple wrote

Hello, My name is Jacob, or Japple on Badlion. I currently have Twitch rank on Badlion and spend most of my time streaming, if not all of it, doing party fights on badlion with a lot of people. Badlion Party Fights is the reason my channel is successful, people come to my streams to watch / join large party fights. It is by far my most popular thing and I have been streaming it on almost a regular basis. With the recent updates to reduce lag, by trimming down party fights to only 16 people, it competently ruins streamers like me and many others. Now I did read on the post that Famous ranks can by pass this but I really strongly belive this should be changed to Twitch ranks aswell, or selected Twitch/youtube ranks. As I see More Twitch ranks hosting party fights than badlion. Hopefully you can take a look at this post and make some changes as I'v been streaming daily large party fights for almost 3 months now and its weird that all of a sudden it changed . If there is anyway we can allow big party fights for Twitch ranks as well or selected Twtich ranks that would be awesome. Party fights are one of badlions most popular things to stream and play and I would hate for it to go away.

-Japple

@MasterGberry
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Hivlik wrote

Japple wrote...


@MasterGberry
Maybe it would be a good idea if there was a place where people( any rank) could maybe apply to be able to host parties with more slots( or maybe only applicable to Twitch/ YouTube etc…) or also maybe there could be a way to be able to apply for time slots, when they could host big parties. On the forums, there could be a place to register for a time slot for a party fight so, example: Japple reserves 6:00 Pm-7:00 pm on Wednesday. Maybe it can be extended the higher the rank or something in that nature . And also, it can be a public thing, where people can just click a button to join the party, but there would still be a host That would pick kits, and could still perform host commands. And it could have a player limit.(50 or smaller)I'm not sure if that's a good idea, but maybe it's somewhat of an alternative. That could be a solution, so players can still host parties, and participate in them, but also might help with not creating too much lag
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MasterGberry wrote


- Fixed issue with PartFFA Event Kits


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Why put TDM as a standalone server that will just make less people play..
Great work tho
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well done gberry :)
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There is one important thing mastergberry didnt fix its the way the server relogs
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