Posted on 21 February 2016 - 10:08 AM
Same idea as the arena pvp kit, but in UHC >.>-Players have no hit delay
-Maybe players have resistance 1 so they die slower?
Posted on 21 February 2016 - 10:16 AM
Use reddit skript for melee fun as it's the same thing as a base as it works well in UHC if this is addedPosted on 21 February 2016 - 11:50 AM
imagine if you touch lava…. your deadsame thing with H3M/Cube UHC S1
Posted on 21 February 2016 - 11:53 AM
I feel like this would be more of a troll game than an actual one.Posted on 21 February 2016 - 12:18 PM
Insanecuber wrote
same thing with H3M/Cube UHC S1
Ye maybe it would work well with fireless if it becomes a thing.
(No lava fns flame or fire aspect)
Posted on 21 February 2016 - 03:21 PM
IvanBnw wrote
Badlion actually codes their plugins instead of using skripts
Posted on 23 February 2016 - 02:27 AM
+1 if notch apples could be made via how normal golden apples are made.Posted on 23 February 2016 - 02:40 AM
Tbh, instead of doing a gamemode based of combo which is more of an arena style kit anyway. You should add melee fun instead since it adds 100 hearts with the same principal as combo just there wouldnt be a need for multiple god apples to be crafted and if armor broke it would allow for more time to replace so that fights wouldnt be as long as it takes for the armor to break which depending on a players cps may be a very short or long time.Posted on 23 February 2016 - 04:53 PM
PandaMoonbeam wrote
Idk about notch apples, fights would take forever, plus it would be fun to quick drop a ton of people in under a second :p.
Posted on 23 February 2016 - 05:27 PM
How aboutNo hit delay
but not increased tick speed
Basically: Hit faster, you dont burn faster
Posted on 23 February 2016 - 09:25 PM
SkillAuraOnly wrote
IvanBnw wrote...
Badlion actually codes their plugins instead of using skripts
Yeah I know, but I would use that as a base as it's already tested and works fine the way it's supposed to.
Posted on 24 February 2016 - 05:04 AM
Insanecuber wrote
same thing with H3M/Cube UHC S1
That's a damage tick glitch not hit delay.
Posted on 24 February 2016 - 07:09 AM
IvanBnw wrote
SkillAuraOnly wrote...
Yeah I know, but I would use that as a base as it's already tested and works fine the way it's supposed to.
I understand you're trying to help, but it's literally impossible to use a skript as a base for a plugin. A script is ENGLISH, not code
Posted on 24 February 2016 - 03:39 PM
SkillAuraOnly wrote
IvanBnw wrote...
I understand you're trying to help, but it's literally impossible to use a skript as a base for a plugin. A script is ENGLISH, not code
I mean, like take aspects from the skript. Not take things from it, just know how it works and use that so it's a bit easier. Not sure if I'm wording this correctly, but you should be able to understand what I mean.
Posted on 24 February 2016 - 03:43 PM
IvanBnw wrote
SkillAuraOnly wrote...
I mean, like take aspects from the skript. Not take things from it, just know how it works and use that so it's a bit easier. Not sure if I'm wording this correctly, but you should be able to understand what I mean.
I don't understand what you mean. You cannot take English from a skript and put it into a Java class file. It won't compile or make sense
Posted on 24 February 2016 - 10:46 PM
+1 I love reddit's Melee Fun I think it should be on Badlion…Posted on 24 February 2016 - 11:35 PM
I truly dislike this idea as people would abuse it in many ways.- Hacking
- Hard to determine if they're hacking or not
Last edited on 27 February 2016 - 07:39 AM by RealBlobRobber
FloppyPenguin wrote
- Hacking
- Hard to determine if they're hacking or not
What about as a troll/statless gamemode? Wouldn't it be fun to play in a uhc?