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s13 suggestions
Since s13 is going to be a big season I thought I would post a few suggestions for it.

1. Maps

I feel that some of the maps don't really fit the kits. For example, UHC/Advanced UHC are supposed to represent real UHC situations, in UHC you wouldn't be in a giant wooden box. UHC/Adv. UHC/Archer kits are most enjoyable (imo) in large, flat maps with some natural structures like hills, caves, or trees. The season 10 maps were awesome for these ladders tbh. Build UHC should have smaller natural terrain maps that represent actual UHC scenarios but in a smaller map so that players are encouraged to melee. Once again, season 10 had some good maps for build, like the small desert map. Season 10 also had some very bad maps like the huge grass map. SG should also have these small maps except with an sg atmosphere instead of UHC, meaning more structures/maybe some water.) The other ladders are good except gapple which should be using the same maps as kohi, no debuff and vanilla.

2. Build UHC Arrows

While Build is supposed to represent a real UHC it also has to be fun and intense. Players hiding behind walls and shot camping takes the fun out of it, especially with limited healing. Build should have no more than 40 arrows, preferably 32. I know that everyone has their opinions on this, but the majority of the servers wants less arrows anyway, why not change it? 64 arrows can just make for a very long, boring match.

3. Iron Build FNS

Without some form of fire the water buckets have pretty much no use. This kit is meant to represent an actual UHC, and players usually have fns, if not a lava bucket at this point in the game. (Some even have fire swords…)

4. Unranked Duel Wielding UHC

This is a kit that I think the majority of the server would like to see. It would consist of a strong main sword (s1/2 Diamond?) and a fire aspect iron sword. The armor and healing would be a cross between build and iron build so maybe half diamond. Players have no way of practicing duel wielding which is now very common in the final shrinks of a UHC.

That's about it >.> Tell me what you think about these suggestions





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About to make a very large thread chastising the builders, especially on the skywars maps
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JustJordn wrote

People camp in real uhc and bow spam so your point about how it is supposed to be like real uhc is incorrect because people bow spam and hide behind walls
wasnt he specifically talking about the wooden box map?
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JustJordn wrote

That wooden box map is not a build uhc Map, forgive me if I'm wrong I have not played any of the new maps so
He was saying it was for regular UHC, not BuildUHC
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Bain_ wrote

Since s13 is going to be a big season I thought I would post a few suggestions for it.

1. Maps

I feel that some of the maps don't really fit the kits. For example, UHC/Advanced UHC are supposed to represent real UHC situations, in UHC you wouldn't be in a giant wooden box. UHC/Adv. UHC/Archer kits are most enjoyable (imo) in large, flat maps with some natural structures like hills, caves, or trees. The season 10 maps were awesome for these ladders tbh.



This guy gets it.
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what about s12 ):
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iPandoHD wrote

what about s12 ):
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Bain_ wrote

Since s13 is going to be a big season I thought I would post a few suggestions for it.



2. Build UHC Arrows

While Build is supposed to represent a real UHC it also has to be fun and intense. Players hiding behind walls and shot camping takes the fun out of it, especially with limited healing. Build should have no more than 40 arrows, preferably 32. I know that everyone has their opinions on this, but the majority of the servers wants less arrows anyway, why not change it? 64 arrows can just make for a very long, boring match.




Clearly you've never played a real UHC
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1. diamond

please nerf the arrows to arround 16-20 , i think people use the arrows and waste time and you should have to use them Tactically

2.Maps

more flat maps like that wood one for mainly bow ladders

3. build blocks

decrease build blocks to 64 and a half cause people just spam blocks

4. make the ffas more fun

better maps and make it more enjoyable
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not a bad map actually
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Fkn cringe at the badlion community's opinions on builds 3:
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Moved
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+1
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+1
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I've talked in private message with GButt about lava and here's his (rather stupid) answers:
http://prntscr.com/am7ye2
http://prntscr.com/am7yi3
As you can see, he has no knowledge of how players actually PLAY the game and doesn't answer directly. He also didn't answer after I said the things that clearly proved him wrong.
Anyway, I like this thread. +1
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