Posted on 08 May 2016 - 04:59 AM
thank you for your opinion @frodothechodo ! :)Posted on 08 May 2016 - 05:05 AM
Okay, just for the record. My tweet this morning is about some IRL stuff that I'm going through, I see Badlion as a way to help people and escape the drama of my day to day life. I do not appreciate you misinterpreting and trying to use something against me that has absolutely nothing to do with you or Badlion. That Twitter is both my IRL twitter and my gaming twitter.Posted on 08 May 2016 - 05:12 AM
Its like 5 am and RNG are beating SKT so I decided to at least give my perspective.I haven't been on badlion for over a month so maybe things have changed but I don't think anyone should have any basis to complain about quantity of games Badlion hosts. So I want to start off at least focusing on that.
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EU VS NA
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UHC has the largest staff. UHC staff dedicate the most time other then any staff (when it comes to time actively moderating no one even comes close to UHC). UHC is the only gamemode that requires strict scheduling and a lot of training and practice. Back when I actually enjoyed hosting there were maybe five or six matches a day? Literally we made a big deal of hosting twenty games. No UHC servers even come close to replicating the current gameplay that Badlion UHC provides - none can match our numbers, quantity of games, quality of staff, and development power. So why is it that if one region gets 2-3 more games people get all uppity and bitchy? This is more a case of, you give someone something they like too much they start to expect it to be constant. One thing that tilted me is how upset people get when we cancel a game and force someone to wait a couple of minutes before the next game.
The second point is Badlion is an NA oriented server. You disagree? Both owners are NA, the UHC admin is NA, and Badlion has consistently had more NA administrators than any other region proportionally. This means more events, more focus, and more interest for NA in comparison to EU. Expanding on this - it also means a larger NA playerbase. I don't have the actual stats but I'm willing to bet all my STDs that NA has more players by at least 1.5 times that of other regions combined. This means that for a business they have their key target and will need to comply to their demands. I may not have aced my econ class but businesses provide supply where there is demand.
The third point is the calendar. The calendar is an unappreciated hero for UHC. The amount of things that have been added to the current calendar in-order to make sure everything is optimized is crazy. This time last year we had to manually put things in the calendar. I remember Rasta, myself, Burnt, JJ, etc. would have to sit down usually for an hour and input games individually one by one. I may not like most of the decisions Lena makes but she was without a doubt the master of the calendar. She has the deepest understanding of percentage of games hosted per region and what is needed. Now its all automated due to one of Archy's scripts but he pretty much has set it up to auto add games once a week at Lena's choice.
Another thing you can't forget is EU and AU are the toxic minority. Think I'm wrong? Ask the seniors which region is the most toxic and the ratings will most likely go AU (1) EU (2) and NA (3). Don't get me wrong - NA is still a bunch of toxic little shits- however, EU and AU players are the most mob inbred dumbasses that I've ever had to deal with. This is coming from someone who coached minor league sports teams. EU and AU circlejerk way harder then NA and complain way more. It's not even because they get less games, all your examples are people basically bitching for the sake of bitching.
My stance as a former admin: I believe that if there is a game disparity it's not a hard fix. Badlion has the server and staff to handle a few more EU games. I do however also believe that (and this is truly deeply honest) EU doesn't deserve more games. I'm not saying they should be punished like children - but rather they already have more then enough to support themselves.
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Badlion host immaturity
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Firstly because I'm bound to say this at some point - lol at you saying this.
Literally there is nothing more that administration can give to not have retarded hosts. Hosting can be done by literally a chimp without arms. It's infuriating that so many people apply and so many people fail. I'm taking a blank shot in the barrel with this guess but I think at least 98% of people who apply either get denied or just become shit staff members. Players now - easily set up games, have an overly extensive training process because us admins literally spoon feed new staff because they all seem incompetent, and catching cheaters really isn't that hard in UHC. I've used hosting as an excuse to sit back and watch a movie since I first got admin. There is nothing that can be done to help staff at this point.
The truth of the matter that every single lower level staff fails to realize is that their positions are all expendable. There is an endless line of people just as dumb as they are willing to take their spot. Because of that admins have to flaunt guidelines and regulations to have games be hosted and have things filled. Nothing tilted me more when I was admin then getting a message from an owner asking why games aren't getting hosted. We impose regulations. We add endless amounts of staff and nothing happens.
In a dream world staff would just be robots. I wrote a twitlong a while ago about how staff is just a hierarchical group of cliques where the only way you can succeed is by scratching all the right backs. What made x person deserve senior more then y? Well x is better friends with the admin. ABCrabb didn't deserve admin, Lena and Macca were way better candidates. However I simply liked Allison better and that's why I chose her.
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Final remarks : I'll always be an asshole. My philosophies have changed drastically since I stopped giving a fuck about badlion and the badlion system. Badlion as of right now is being worked to maximum efficiency. They are following common sense and doing things that are rational. I.e focusing more on NA or getting more and more staff to always be able to satisfy supply. This leads to a vocal minority being upset and staff being overall diminished in quality because of the need for growth.
These aren't problems that have solutions. Every solution will lead to more problems and the system shouldn't change if it ultimately is working.
Really hope no one reads this whole thing since the grammar must be horrible and the coherence is just a long rant about things that aren't even correlational. I just like bitching and providing a perspective most people might not think about.
Last edited on 08 May 2016 - 05:22 AM by tbhitslizzy
sluttycow wrote
I honestly really hope you're joking about this, EU games [ON AVERAGE] reach around 500, and with 'god' gamemodes they've reached up to 800, NA's max is around 100 past the limit.
sluttycow wrote
It's not really the fact that one Region gets 2-3 more games than the other, it's the fact that there are times where there are three available EU Games, and 1 NA. 2 EU games get claimed and 1 NA game gets claimed [when it's before 12pm EST] the both EU Games go up to ~600 players, the games lag for 10 minutes and the NA Game has around 200 players…
Last edited on 08 May 2016 - 05:23 AM by sluttycow
Making a separate post about professionalism in the staff and activity in the staff. I especially wanted to address the "proof" you sent.1. Staff are unpaid volunteers. Admins are unpaid volunteers.
2. More isn't better. More staff just means we hire more people who shouldn't have been hired.
3. A lot of people apply. Most people who apply get denied because they don't demonstrate professional qualities. The people bitching about this would never even apply for staff. They already have enough mutes and enough examples of toxicity (since staff never do their job Kappa) where if they themselves had those positions they'd fail too.
4. Lol at using Nikolai as a source of common sense and rationalism.
5. Motivation. The average life span for a badlion UHC staff member is around 2 months. It takes around 2 weeks to become full host (at least when I was admin) and after that they lose any motivation. Hosting is unappreciated and stressful. Dealing with everyone and allocating 90 minutes of your day to sit there and basically do nothing is horribly demoralizing. Yeah you can try to catch cheaters but most regular hosts almost never catch cheaters. UHCs now are just mini-uhcs with a chat moderator, so no wonder people get demoralized. And there is no solution to this.
6. You can't say staff are scared of voicing their opinions and then not acting professional. Find me any server that has even close to staff as commited and professional as badlion. That's what makes me the most upset, there's not even a close alternative when it comes to playing badlion related gamemodes. Now even kohi doesn't exist. Where you going to go? Play hypixel where I played on the account sluttycow for over two years and never saw a single staff member on to EVER ban me. LOLM2K
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Edit : saw you replied to my last post. I need to sleep and make sure that my replies at least can provide some counter argument. I do however want the actual analytic of player counts on the server via region (website could work too). Ask archy to provide this since I dont see why he wouldnt
Posted on 08 May 2016 - 05:23 AM
Yep @sluttycow in Aus all we do is circle jerk …Still doesn't matter if the admins are Na oriented. For saying if you had a child that swore at you you would still feed the child because it's a growing child! You can't neglect it.
Posted on 08 May 2016 - 05:32 AM
Last time we checked (before Kohi merge) EU's unique player count > NA + AU's unique dailyPosted on 08 May 2016 - 05:34 AM
Panda_Chips wrote
We need EU people and we have been encouraging people to apply. So don't blame Badlion to 'get hosts', blame the community for not applyimh.
There's no point in applying if badlion denies 99% of people.
Also what lizzy is saying is true , the NA games dont lag, however an EU game usually peaks at 16 tps if lucky , average 15.33 - want evidence?
https://gyazo.com/c8c4502483bab610b51a686c76166925
Posted on 08 May 2016 - 05:39 AM
Archybot wrote
When Archy brings out the statistics *pew pew*
Posted on 08 May 2016 - 05:44 AM
MuchoMuffinman wrote
Panda_Chips wrote...
There's no point in applying if badlion denies 99% of people.
Also what lizzy is saying is true , the NA games dont lag, however an EU game usually peaks at 16 tps if lucky , average 15.33 - want evidence?
https://gyazo.com/c8c4502483bab610b51a686c76166925
what was the fill on that game?
Posted on 08 May 2016 - 05:45 AM
- just in case he tries to delete the past broadcast. I don't think people like this should be staff if they hackusate against players on stream - he should be working on solving the issues , not ignoring them imo
Posted on 08 May 2016 - 05:46 AM
One of the main problems I believe in my opinion is that the freedom that hosts have, as in what gamemodes they are allowed to have ect. I understand why they are restricted on what gamemodes as the seniors and managers want to make sure UHC is varied and not just cutclean every game. I've noticed that even when 3 concurrent games are being hosted for EU UHC's and one of them are cutclean, the cutclean game gets a 600/700+ player fill even with the other games being nearly full/full. Surely this alone is enough proof cutclean is the prefered gamemode therefore 2 cutclean games per EU timeslot should be a requirement, this will help resolve the lag issue and help even out the fills on all 3 games.But also with this being said, I don't mean make 1 cutclean game at 1:30 [CUTCLEAN][TIMEBOMB][HORSELESS], and make the other [CUTCLEAN][DIALESS][WATERWORLD][GAPPLES][OREFRENZY] crap, as obviously that gamemode or similar won't get as much of a fill as the other. Half of this probably doesn't make sense, I just woke up and sped through the post made by lizzy so <3
Posted on 08 May 2016 - 05:49 AM
xNiiNJAx wrote
MuchoMuffinman wrote...
what was the fill on that game?
i think it was 500/600 - the minimum for an EU game , i saw a to2 at 900 a while ago
Posted on 08 May 2016 - 05:49 AM
NoReacch wrote
But also with this being said, I don't mean make 1 cutclean game at 1:30 [CUTCLEAN][TIMEBOMB][HORSELESS], and make the other [CUTCLEAN][DIALESS][WATERWORLD][GAPPLES][OREFRENZY] crap, as obviously that gamemode or similar won't get as much of a fill as the other. Half of this probably doesn't make sense, I just woke up and sped through the post made by lizzy so <3
I'll write a longer post later, but:
Senior Host wrote
Posted on 08 May 2016 - 05:55 AM
RealSportsFan wrote
NoReacch wrote...
I'll write a longer post later, but:
Senior Host wrote...
BUT THAT DOESNT HAPPEN!!!! WE GET 1 FFA CUTCLEAN AND NA GETS 2 GAMES!?!?!?
In 5 hours , 275 slots ffa ( just ffa ) / 750 slots to10 timebomb , cutclean , backpacks / 335 slots to3 cutclean strength 1
People dislike strength and often dont have enough people for to10's - so they play the FFA and since there's such a large amount of donator+/lion players , they join the ffa and knock the player count up a few hundred.
Posted on 08 May 2016 - 05:56 AM
MuchoMuffinman wrote
xNiiNJAx wrote...
i think it was 500/600 - the minimum for an EU game , i saw a to2 at 900 a while ago
mhm no wonder it was lagging
Posted on 08 May 2016 - 05:59 AM
tbhitslizzy wrote
AbbyCaroline wrote...
This whole cliques thing has become a huge problem in the UHC Staff Team.
I guess the reason I took it lightly is because that kind of thing hasn't existed in Arena, as far as I can tell. I don't interact a ton with the rest of staff, but when I do, everyone in arena has been friendly and welcoming. One day, two months after getting full arena, I just decided to join teamspeak and talk to other mods for the first time in a while and I made some friends, without feeling even the slightest bit ostracized for not talking to them before.
MuchoMuffinman wrote
Panda_Chips wrote...
There's no point in applying if badlion denies 99% of people.
We don't look at a set of apps and say "okay, there are 600 apps, we should accept 6". The minuscule percentage of apps that we accept stems from the low quality of your average app.
On arena (and tourney too) I'm one of the single most active staff members when it comes to evaluating apps, so I have a bit of knowledge on this.
A majority of the applications I review get denied very quickly because of toxicity, past bans, or inactivity. The 40% or so who pass that (very low) bar have their apps picked apart, looking at everything from their maturity to their motivations to their overall spelling and grammar. The amount of applicants who do well enough in enough of these metrics ends up being remarkably low, even as we lower standards to increase the inflow of new staff.
Point being, there's no point in applying to staff if you are toxic or have hacked or are inactive, but if you truly care about the server and are willing to put a substantial amount of effort into your application, you won't have much trouble distinguishing yourself from other applicants.
Posted on 08 May 2016 - 06:06 AM
Unwise wrote
tbhitslizzy wrote...
I guess the reason I took it lightly is because that kind of thing hasn't existed in Arena, as far as I can tell. I don't interact a ton with the rest of staff, but when I do, everyone in arena has been friendly and welcoming. One day, two months after getting full arena, I just decided to join teamspeak and talk to other mods for the first time in a while and I made some friends, without feeling even the slightest bit ostracized for not talking to them before.
MuchoMuffinman wrote...
We don't look at a set of apps and say "okay, there are 600 apps, we should accept 6". The minuscule percentage of apps that we accept stems from the low quality of your average app.
On arena (and tourney too) I'm one of the single most active staff members when it comes to evaluating apps, so I have a bit of knowledge on this.
A majority of the applications I review get denied very quickly because of toxicity, past bans, or inactivity. The 40% or so who pass that (very low) bar have their apps picked apart, looking at everything from their maturity to their motivations to their overall spelling and grammar. The amount of applicants who do well enough in enough of these metrics ends up being remarkably low, even as we lower standards to increase the inflow of new staff.
Point being, there's no point in applying to staff if you are toxic or have hacked or are inactive, but if you truly care about the server and are willing to put a substantial amount of effort into your application, you won't have much trouble distinguishing yourself from other applicants.
1) Sometimes mutes and bans are false but arent removed - i have multiple invalid mutes and an invalid gcheat ban , so i dont understand why those invalid punishments should impact my chances of becoming staff- and i understand the point of being toxic but im also not toxic 2) if you take a look at the uhc host list , so many of them are inactive so i don't know why they're still staff
Last edited on 08 May 2016 - 06:15 AM by Joeninetyjc
My opinion: We are allowed to host gamemodes far too easily. there should be at least one gamemode in each slot which is just pure vanilla (which i appreciate does not appeal to a vocal group of the community). Nothing should have more than two gamemodes unless it is a special (bday/anni) game. My opinion on a game shortage, is that why would I ever be keen to host multiple games, when for the majority of the game I will receive vile spam, rape threats and the like (yes ik i can punish for it). This is much more a problem on EU, so often it gets fewer hosts.As far as inactivity, I really am not one to talk, but I have final exams.