Posted on 08 May 2016 - 03:14 PM
Hey can an dev add the /ping command on all the badlion servers.We had it on kohi to.
- Pikaahh / Thomas
Posted on 08 May 2016 - 04:25 PM
It's pointless because mc Ping is flawed… also… there's a little thing called scrolling over the connection bar in the server list to see your pingPosted on 08 May 2016 - 08:02 PM
I mean its good to see while playing so you don't have to waste .00000001 seconds on a relogPosted on 08 May 2016 - 08:24 PM
MrPigMan321 wrote
made me smile
10/10
Posted on 09 May 2016 - 04:45 AM
ItsRegened wrote
Scrolling over the bars in my server list can't tell me my proxies ping which is really what I want to be checking. How can I know if I get better connection through a different proxy or no proxy without a server ping?
Posted on 09 May 2016 - 07:02 AM
NZpinger wrote
ItsRegened wrote...
Scrolling over the bars in my server list can't tell me my proxies ping which is really what I want to be checking. How can I know if I get better connection through a different proxy or no proxy without a server ping?
Because you don't get different connections. It's the same damn datacenter
Posted on 09 May 2016 - 07:18 AM
SkillAuraOnly wrote
NZpinger wrote...
Because you don't get different connections. It's the same damn datacenter
I think you might be a litle slow on networking…
If I connect from Australia to a European proxy and then play on a US server, I would get higher connection to the server than if I used a proxy that does not cover the same ground twice/extend the data travel distance.
Likewise some ISPs have shitty connections through international waters, meaning they can have bad routes to certain places e.g badlion, to get around this you can connect to a closer proxy which can carry your data through a different channel than your ISP would be able to giving you a faster connection.
Without /ping there is no way of checking which is actually faster. That is what people want.
N E T W O R K I N G
Posted on 09 May 2016 - 08:07 AM
NZpinger wrote
SkillAuraOnly wrote...
I think you might be a litle slow on networking…
If I connect from Australia to a European proxy and then play on a US server, I would get higher connection to the server than if I used a proxy that does not cover the same ground twice/extend the data travel distance.
Likewise some ISPs have shitty connections through international waters, meaning they can have bad routes to certain places e.g badlion, to get around this you can connect to a closer proxy which can carry your data through a different channel than your ISP would be able to giving you a faster connection.
Without /ping there is no way of checking which is actually faster. That is what people want.
N E T W O R K I N G
Proxies are run in the SAME PLACE
Posted on 09 May 2016 - 11:43 PM
SkillAuraOnly wrote
NZpinger wrote...
Proxies are run in the SAME PLACE
Honestly… are you challenged?
Posted on 10 May 2016 - 07:15 AM
NZpinger wrote
SkillAuraOnly wrote...
Honestly… are you challenged?
No, but glad you think so
Posted on 10 May 2016 - 07:31 AM
NZpinger wrote
SkillAuraOnly wrote...
I think you might be a litle slow on networking…
If I connect from Australia to a European proxy and then play on a US server, I would get higher connection to the server than if I used a proxy that does not cover the same ground twice/extend the data travel distance.
Likewise some ISPs have shitty connections through international waters, meaning they can have bad routes to certain places e.g badlion, to get around this you can connect to a closer proxy which can carry your data through a different channel than your ISP would be able to giving you a faster connection.
Without /ping there is no way of checking which is actually faster. That is what people want.
N E T W O R K I N G
@RyanOyster is right.
Last edited on 10 May 2016 - 11:15 AM by ItsGinger
@*deleted-34228 i feel like an argument is coming. Lock??Posted on 11 May 2016 - 02:57 AM
_xJayx_ wrote
Posted on 11 May 2016 - 02:58 AM
NZpinger wrote
SkillAuraOnly wrote...
Honestly… are you challenged?