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Messaging Mods and Using /Report
So, as my third day as Trial-Mod I have realized something quite bothersome. A lot of players believe that /msging a mod is more likely to get them to see you. This is not true at all. Here, I'll demonstrate to you why.

This is what a /msg looks like -

and here you have the /report message -

Notice how much more colorful and noticeable the /report message is! Now you might be thinking, but MeMyselfAndCube, there's tons of reports! This isn't true at all, I see each and every single report, because of how few there actually are in contract to the number of players there are. A /report will also notify all staff on that server, and if there's been multiple, staff on every single server; not just one staff member like a /msg does. Hope this cleared up this common issue among some of you.
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Another thing to add (Correct me if I'm wrong) is that staff can't ban during ranked. They risk their rank if they do.
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Icarus136 wrote

Another thing to add (Correct me if I'm wrong) is that staff can't ban during ranked. They risk their rank if they do.

Not actually true.
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PolarsBears wrote

Icarus136 wrote...


Not actually true.

Can you elaborate? This is what I've heard…
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PolarsBears wrote

Icarus136 wrote...


Not actually true.
This is true for donators?
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Ryano_ wrote

PolarsBears wrote...

This is true for donators?
I'm not the most qualified to say this but I believe if it's for something extremely blatant like flying you can. More obscure hacks like aimbots, low killlauras, you wait till after.
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Unshift wrote

Ryano_ wrote...

I'm not the most qualified to say this but I believe if it's for something extremely blatant like flying you can. More obscure hacks like aimbots, low killlauras, you wait till after.
Of its a false ban you lose your position
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it is what it is, we can, but avoid banning in ranked because we lose rank if its false. As far as I am concerned, the donor stuff is outdated because we can't look ranks up easily, so i treat all players the same.
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ty
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