Last edited on 09 July 2016 - 04:36 PM by Cavasi
So, I've been thinking and I've heard of alot of "Famous" players who either USED to cheat or actively DO cheat (I know for a fact that [hackusation-redacted] does), and here's my thought…I realize that GCheat logs aren't ever released anymore because then people would know how to bypass/would learn how to evade punishment for longer, but I'd like for there to be more transparency when a person is caught cheating. Badlion has transparency with their ban appeals, I just wish they had it with bans in the first place.
Posted on 09 July 2016 - 02:40 PM
I stopped taking you seriously when you said "I know for a fact he does" , and tbh im not his biggest fan but thats just made me cringeLast edited on 09 July 2016 - 03:38 PM by torace
You mean like how it used to be? Showing the punishment reason "Autoclicker, Hacked client" and etc?Posted on 09 July 2016 - 04:36 PM
What do you mean? We aren't going to release logs like you saidPosted on 14 July 2016 - 02:22 PM
Cavasi wrote
(1) The edit that you made to my post is one of the things I'm talking about. The Famous player I mentioned uses a mod that attempts to give one block extra reach, similar to the reach you have in /gamemode c
(2) Badlion gets a bad reputation because you have kids saying "Oh I was just falsely banned by GCheat, GCheat is shit, GCheat fuckin sucks, Badlion is ass" because IMO, you guys aren't transparent enough with punishments to silence these liars. Now granted, GCheat honestly confuses me. It's confusing how GCheat can catch ghost clients, but someone like xTurtle can go on and use the Wurst Hacked Client for over 60 ranked matches and he was MANUALLY BANNED 2/3 times (third was after the merge). Wurst is such a basic client, patched in nearly every AntiCheat such as AAC, KnightFall, and a few others.
Now, I'm not saying that you should do this with EVERYONE. That would be a BAD IDEA. BUT, when "Famous" players get such a godly reputation for being "OMG youre such a good player youre a fucking god omg omg omg look at this 10 heart ez kid" and then magically they're GCheated, if its an ACCURATE ban, then I think it only fair that Badlion tell the truth to the community about this "Famous" player who was cheating.
Now, granted, I also think that releasing logs is a good practice, and here's why. I develop an AntiCheat called KnightFall that works somewhat like GCheat in detecting combat hacks. This being said, I release logs on demand. I do this because KnightFall uses machine learning. If someone's using a cheat or a bypass that I havent seen before, I simply /kf add retrain module (hack they are using) and it starts learning that player's combat style. This collectively means a myriad of things, such as attack speed, consistency, angle, and mouse shake among some of them. Once it's finished training, the player sees a nice little ban screen that says "You've been suspended from this server! Thank you for helping to improve KnightFall!" which is somewhat bittersweet.
Now, a simple way to help reduce the amount of people who INTENTIONALLY test for bypasses is to do "banwaves" rather than instant bans. That way, players can collectively use hacks and they won't know which got them banned when they toggled it on.
@Cavasi what's your opinion on all of this?
Posted on 14 July 2016 - 03:15 PM
KnightDev wrote
Btw, I think your anticheat ideas are truly brilliant.
Last edited on 14 July 2016 - 07:03 PM by CrimsonM1
This is enough information:Archybot on Judgement Day v2 wrote
1. Our autoclicker detection judgement day was very successful, with most people admitting we were right, and most of the biggest egos saying we are lying and was publicly humiliated. This one is a continuation of the first judgement day. We will start automatically banning for excessive autoclicker notifications. We've made the autoclicker detection be able to tell when players and/or the server is lagging. No more turning it under what mods can see and hoping the admins don't look into you. You're going to get RIP'd, and then get laughed at by the administration when you appeal. This will be done totally random and without warning.
2. After much playing around with hacked clients, we've figured out how they work. GCheat can now detect most forms of kill aura and force field automatically and reports it to moderators to investigate and ban. GCheat also detects a variety of click aimbots and clients (and sometimes it'll detect you just being logged in with a certain client, not even using the cheat functions of it because of how a lot of them work). Here's a list of common misconceptions before people even try to hide behind these defenses:
- The check accounts for lag, if you say lag in your appeal I will laugh my ass all the way to the deny section.
- I've already caught several well known people who have been suspected of toggling or using a ghost client. I watched someone stream today with a ghost client that we specifically tested with and detect.
- The way we detect these it is algorithmically IMPOSSIBLE from a code standpoint to set these off from a vanilla client. We tested 1.7.X all the way to current version just to make sure, and tested with 100+ people we know are clean.
- Mods have been asked not to ban the closet toggling cheaters so you have your chance to come clean in this thread.
- It's not that stupid invisible entity bullshit that most anticheats use to detect kill aura as that's a fucking joke method of doing it that can be bypassed by any hacked client with a brain and has more false positives then actual positives.
- Yes, I'm purposely leaving out core parts of how this works so it's harder to attempt to bypass
- No, I will not explain how it works anymore than what is in this thread.
- Extra point: The staff team has become scared of how GCheat is detecting "impossible" cheats.
Here's some bans to prove how many hackers we've caught with only 2-3 mods on, and these were only the blatantly visible ones, most closest cheaters were left to continue cheating.

]
Posted on 18 July 2016 - 03:34 PM
Treatise wrote
KnightDev wrote...
Btw, I think your anticheat ideas are truly brilliant.
Thank you! I've spent over a year and a half coding it <3
Posted on 18 July 2016 - 04:24 PM
KnightDev you are honestly EVERYWHERE… lmaoAlso, where do you use Knightfall? Do you have a server? O.o
Posted on 20 July 2016 - 03:09 PM
GitRektSkrub wrote
Also, where do you use Knightfall? Do you have a server? O.o
KnightFall is a project of over a year and a half, so I'm not about to let it go to any server that asks for it. I currently am working on developing "Factions 2.0" and KnightFall will make a personal reveal on that server first. Some servers are using modified versions of it that they've contracted me for, versions that are limited in what they can detect, or punish players differently than my personal preference for KnightFall.
Posted on 20 July 2016 - 03:11 PM
KnightDev wrote
GitRektSkrub wrote...
KnightFall is a project of over a year and a half, so I'm not about to let it go to any server that asks for it. I currently am working on developing "Factions 2.0" and KnightFall will make a personal reveal on that server first. Some servers are using modified versions of it that they've contracted me for, versions that are limited in what they can detect, or punish players differently than my personal preference for KnightFall.
Posted on 20 July 2016 - 03:12 PM
KnightDev wrote
GitRektSkrub wrote...
KnightFall is a project of over a year and a half, so I'm not about to let it go to any server that asks for it. I currently am working on developing "Factions 2.0" and KnightFall will make a personal reveal on that server first. Some servers are using modified versions of it that they've contracted me for, versions that are limited in what they can detect, or punish players differently than my personal preference for KnightFall.
ooo
Posted on 20 July 2016 - 03:14 PM
Unshift wrote
KnightDev wrote...
*technically* you can say it has a 100% accuracy rate against trained clients, so that's something that goes in my favor. For untrained clients, I'd estimate around a 90-95% accuracy rate as long as the modules are trained correctly.
Posted on 20 July 2016 - 03:14 PM
GitRektSkrub wrote
KnightDev wrote...
ooo
#hypetrain
Posted on 20 July 2016 - 03:14 PM
KnightDev wrote
GitRektSkrub wrote...
#hypetrain
#hype