Posted on 12 July 2016 - 01:08 AM
If you can't see where you are (and exactly what you need to do to get where you want to be) then what's the point of tryharding? It's like you're climbing a mountain and you can see everyone above you. Now you're trying to reach them, but you can't tell how far above you these people are or how they got that far, and you can't even tell how you might catch up with them. You just keep trying to get higher, but without any feedback on how it's going it all seems pointless.The beauty is you always know exactly how far you are from your target, and you know precisely what you need to do to get there.
Posted on 12 July 2016 - 01:10 AM
Shnoopy wrote
Guy2 just has to keep winning matches until he passes Guy1
Posted on 12 July 2016 - 01:14 AM
BaneOfArthropods wrote
The beauty is you always know exactly how far you are from your target, and you know precisely what you need to do to get there.
Posted on 12 July 2016 - 01:18 AM
R0ads wrote
Posted on 12 July 2016 - 01:18 AM
I am sad that elo is gone. I think elo is better than this, but I guess we have to see how S13 goes and if they will change back in S14. I think elo was a good rating system and this is isn't the best… I guess it's a PRACTICE server and not a gamemode, but I feel like people will be angered a lot over this change. Let's see how it goes…….Posted on 12 July 2016 - 01:19 AM
I don't play any competitive games where they determine leaderboard rankings but how would those be determined with the new ranking system? You said that Masters is the highest rank with no divisions so what decides who gets put higher up on the leaderboard?Posted on 12 July 2016 - 01:22 AM
BaneOfArthropods wrote
R0ads wrote...
Posted on 12 July 2016 - 01:25 AM
R0ads wrote
Posted on 12 July 2016 - 01:31 AM
BaneOfArthropods wrote
R0ads wrote...
Posted on 12 July 2016 - 01:43 AM
So are ELO and the new rankings completely incomparable? Like there's no Bronze V = 1300, Silver I = 1900, etc?What's the point of showing the player how much they win or lose in a match, if you wanna move away from a numerical system, why not completely hide it from the user?
Posted on 12 July 2016 - 01:55 AM
My only thing is that I think it could still say a specific rating. Don't get me wrong, I love this system. It sounds like a much more effective system than elo, but I still want to hit milestones like 1700 or 1600. Idk, it just feels wrong having the csgo ratings.The elo inefficiency doesn't mean we can't have a number to rate us.
Posted on 12 July 2016 - 02:04 AM
Pretty interesting system, it would be very hard to move on from elo but I guess you'll never know if you never try so lets give it a chance guys.Posted on 12 July 2016 - 02:28 AM
i do not like this one bit~hakcliet out
Posted on 12 July 2016 - 03:51 AM
PandaMoonbeam wrote
There is still hidden numbers that would decide who is the highest player within the masters rank.
Posted on 12 July 2016 - 04:19 AM
BaneOfArthropods wrote
The beauty is you always know exactly how far you are from your target, and you know precisely what you need to do to get there.
Good point and thanks for supporting your argument rather than in your previous posts where you pretty much just raged >.>
People are probably going to end up figuring out the distance between leagues/divisions (Silver IV vs. Silver III) soon and at the moment after each match you know how much rating you won/lost. Regardless, the benefits outweigh the negatives.
Last edited on 12 July 2016 - 04:23 AM by GitRektSkrub
Bronze, Silver, Gold, Emerald, Diamond, and Masters?Come on, sounds kind of iffy to me. I suggest
1) Bronze, Silver? No such resource in minecraft :>
2) Masters? Sounds meh to me
3) Isn't emerald > diamond? It's supposed to be rarer…
If you are going with the emerald and diamond ranks (aka minecraft minerals), why don't you go with them all the way?
If you go with CSGO ranks (silver), why don't you go with them all the way?
My suggestion:
Stone, Iron, Gold, Diamond, Emerald, Masters (I don't quite like "Masters" but I don't have a better idea)
It kind of makes sense - that goes pretty much in the order you find and "upgrade" to minerals (except gold but still gold belongs in the middle there since you need iron to mine it)
Also, you could add a rank called "Dirt" for really bad players :>
Posted on 12 July 2016 - 04:24 AM
Then how was everything so good on kohi (hits registering very fast) ? If kohi coders know how to make it as it was plz let them