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Season 13 KB feedback
I personally don't like the new knockback.

I think it's too little… No healing mid fight because you would just end up dropped due to the amount of kb.
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In my option the new kb is kinda messed up
Players don't take much kb and sometimes when no-one takes kb it's just block-hitting and ping…
Also the kb is laggy for everyone please bring season 12's kb
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Terrible
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Not a fan of the new KB coach
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I agree with @PixelMangoes . The knockback at the very end of last season was good imo. There isn't much point in using a rod because it just means your enemy gets the first hit.
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I cant play with your new kb, its too low and weird.
I haven't played ArenaPvP ever since u updated it.
sorry but this has to be fixed
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The knockback is Shit.
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Speed Ladder KB feels completely fine, but Non-Speed KB is sometimes very inconsistent, players either take too much KB or none at all
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Kaffeu wrote

heres why the knockback is bad in speed ladders (and all of them, if you think that):

whatever they did with the code in the spigot, they made it so you slide down after the initial hit instead of bouncing back up like kohi, thats why it feels sped up.
kohi felt so much better because, after the initial hit, people bounced up instead of sliding down. this makes it so people fly up into the air and you get get nice air combos on them.
on badlion, after the first hit, they slide down and it feels like you're playing nascar or something lmao. speedy slidy pvp. so instead of getting air combos you just make people slide across the ground. people with low ping will slide across even faster and therefore take less kb.

might be hard to tell this by playing, but if you record a video and slow it down you will see it by comparing it to kohi.

this was fixed by gberry or whoever last season when he added the 1.9 knockback patch, but apparently people complained and it was reverted to the sliding knockback.
this thread right here explained it - https://www.badlion.net/forum/thread/113863 | too bad it was reverted

everyone vote for BOUNCY KNOCKBACK not SLIDY KNOCKBACK
Vote here: http://www.strawpoll.me/10787417


This. Although it makes sense with what he has said, I don't necessarily believe the 1.9 knockback patch was right either, I played it and I literally traded hits with everyone as the knockback felt as if you were w tapping but you weren't. Other than that, I think the other points made are correct, Badlion's current speed 2 knockback literally makes it seem as if you're ice skating, you literally slide across the floor because the vertical knockback seems to get interrupted or something, if someone gets hit they immediately bounce back down.
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Non-speed KB is way too low, I end up trading hits 90% of the times and if I try to escape the fight to heal I get triple hitted on the back without taking any kb.
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Originale wrote

Non-speed KB is way too low, I end up trading hits 90% of the times and if I try to escape the fight to heal I get triple hitted on the back without taking any kb.


+1
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I don't like the EU No-Speed KB.The season 12 one was better in my opinion.
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I like the non speed Kb, the speed 2 kb is fucked though
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So my opinion to season 13 is:
The pvp feels like the Kohi-Servers and you are getting rly strange hits.
So the players doesnt get any knockback what makes the rod usless.
You couldnt give rod combos anymore.
I dont know why you changed this cause everyone liked the old elo system and the old pvp settings.
Im going to get happy if you are going to change it back to the #OldArena.
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I don't know if it is the knockback update or there is something wrong with the hit detection, but if it is the knockback update it is by far the worst ever update.
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haven't played speed, but regular KB is very weird.. i feel like u don't really take enough KB. IDK though, i'm trying to get back into MC haven't played it seriously in like 2 years
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The KB is better than S12, its looks a little more like kohi before the merge, but the hit detection is weird, it's like you have to aim more from farther away.
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(Non speed kb) people can almost 1.7 the other when both running you don't take ANY kb and it needs to Be changed, it's currently all preheading lavaing and critting… It's depressing :/
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9.5/10
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In speed ladders, the KB is inconsistent. It feels like the old Kohi knockback when trading hits. But after a couple of seconds, it seems almost as if the high ping player gets knocked really far while the lower ping player out reaches them. Keep in mind I am saying this with consideration of both players w tapping.

In non-speed ladders, there seems to be no equal knockback, no matter if the player is w tapping or not. The high ping player flies far back, while the lower ping player is glued to the higher ping player.

I am saying this from my experience, since I do know how to w tap properly and time them, and have high ping. This problem did not occur for me in Season 12.

PS: Great job on S 13, I really like it. Everyone who hates S13 is just salty because they try to deny what their true rating is.
#BestSeason
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