Posted on 20 July 2016 - 06:41 AM
In my opinion KB is a lot better.Maybe a bit less, but if u won't decrease kB im fine aswell.
Posted on 20 July 2016 - 06:49 AM
Well in my playing my kb is quite messed up, im from asia and i take like no KB tbh lmao but i make others fly sometimes, but other times they dont take kb like mePosted on 20 July 2016 - 06:58 AM
Listening to 1.6k/1.7k players is very smart.For once listen to more experienced players.Posted on 20 July 2016 - 07:17 AM
In non speed ladders, people barely take any kb and you can only trade with them and you're health has to always be higher than their health unless you lava spam them or something. It's so hard to get combos unless you strafe or they are bad. The knockback should be increased slightly.Posted on 20 July 2016 - 07:44 AM
Myhf wrote
At this point in time, the knockback for non - speed is completely fine. There's nothing wrong with it. Same thing with Season 12 non-speed knockback. That's was great too.
Speed KB
In Season 13, speed knockback, is pretty unplayable. No one takes any of it, and the reason being is that it's being based off of non - speed knockback, as it was BEFORE the merge. When I'm playing, it sort of seems like the knockback is sped up, instead of being decreased for some reason.
Now, the knockback I experience during speed pvp right now is almost the exact same to the knockback of speed pvp directly after the kohi/badlion merge. This problem was somewhat fixed in the Practice server, and then fixed in the Arena PVP server when the devs made some changes. I believe those changes were stated in this update here.
https://www.badlion.net/forum/thread/113863
Although these changes were claimed to be reverted, it didn't seem like it.
tl;dr - nonspeed kb is fine, speed kb seems sped up and is exactly like speed kb directly after and before the merge.
Posted on 20 July 2016 - 07:46 AM
I love the new Speed2 kb, it is nearly identical to the prac2 kb which alot of pot based pvpers are use to. My aim was worse than lolitsalex's with the s12 speed2 kb.Posted on 20 July 2016 - 07:46 AM
Its weird, the fishing rod barely do any KB, I would like to see the old KB back, thanks for keeping the server updated.Posted on 20 July 2016 - 07:53 AM
Please just add vanilla knock back this kb is horrible when you get a combo you run through them and you can get 5 crits when people are running away from because you barley take kbPosted on 20 July 2016 - 07:53 AM
If you jitter Click the Game isWon. Thats bot intense…….
Posted on 20 July 2016 - 08:20 AM
Honestly the kb isn't that bad, its the hit detection that I don't like, what about going back to the kb and hit detection from last season??Last edited on 20 July 2016 - 08:30 AM by Daveroo
Why not just use Kohi's Kb for Speed ladders?Posted on 20 July 2016 - 08:40 AM
https://gyazo.com/84129d8434acd3d5c2b337821a6ea85dPosted on 20 July 2016 - 08:40 AM
Myhf wrote
Jinxful wrote...
Are you saying that the debuff and no debuff ladder knockback is playable? I highly beg to differ..
for me the pot ladders are actually completely fine and playable, the kb in non speed ladders,especially build and sg is way too low, that is because they switched something with the kb and the rod and bow dont do as much kb as before,so if you try backing off in build uhc to heal up but you are rodding the person away they will just get free hits
Posted on 20 July 2016 - 08:42 AM
KarliXon wrote
Myhf wrote...
for me the pot ladders are actually completely fine and playable, the kb in non speed ladders,especially build and sg is way too low, that is because they switched something with the kb and the rod and bow dont do as much kb as before,so if you try backing off in build uhc to heal up but you are rodding the person away they will just get free hits
no dude the speed kb is completely fucked i trade with people i normally destroy
Last edited on 20 July 2016 - 09:02 AM by R3KoN
Speed kb feels so… off. Initially it felt like practice KB, but it doesn't behave at all like practice when w-tapping or blockhitting: people simply don't take enough knockback. w-tapping and blockhitting are essential tools in high level potion ladders that have been heavily nerfed by the current knockback implementation.Right now, comboing is far harder and far more random because of this unreliable control over an opponents knockback. Opponents end up in unexpected positions because a general expectation is that w-tapping/blockhitting will give an opponent more knockback, yet currently on BL that isn't guaranteed. I can be blockhitting someone a lot and they'll still occasionally run through me, which just doesn't make sense.
Posted on 20 July 2016 - 09:10 AM
I like the kb. It'll take a while to get used to these group things instead of ELO, but I think everyone will eventually. The new maps and lobby and much better than before.All together, you guys did pretty great work
Posted on 20 July 2016 - 09:31 AM
In Diamond ladder, I take so much knockback, but I never deal ANY.Posted on 20 July 2016 - 09:33 AM
KB at Builduhc (EU) is terrible, none has knockback, making combos it's just a dream. There's also RodLag, which includes no kb on players. I don't know why did yyou decide to changed it if we were used to play with the old one which was great.Even though, you have made a really good set uo for this new season but many players want the old kb including the old Rod.
Thank you for reading.